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Adam Rehberg - Game Programmer/Designer

Adam Rehberg

Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

Run GamesDigiPen Institute of Technology9 Years ExperienceSenior Level

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About

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

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Key Strengths

  • End-to-end ownership of player stats and leaderboard systems (in-game + menus)
  • Player-centered UI tuning for readability and fast access based on playtest feedback
  • Built a multiplayer card game prototype solo in UE5 with reusable base-class architecture
  • Designed engagement loops balancing short- and long-term challenges for different time budgets
  • Mitigated grind/burnout via weighted randomization to increase challenge overlap over time
  • Improved online matchmaking by ensuring mode-unique searches and multi-step session sorting
  • Cross-functional scope management: reduced number of custom modes to control iteration workload and enable future live updates
  • Strong spec discipline around randomized systems to prevent infinite-loop edge cases

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Experience

Game Programmer/DesignerRun Games · Jan 2024 – Present
VR Game Developer/DesignerPerilous Orbit · Dec 2016 – Jun 2018

Education

DigiPen Institute of Technologybachelor, Computer Science and Game Design (2016)

Skills

GitGitHubAdobe PhotoshopC++C#Unreal Engine 5Unreal Engine 4Microsoft Visual StudioTeam Foundation Server (TFS)Autodesk MayaBlueprints (Unreal Engine)Code OptimizationGame System DesignLevel DesignMultiplayer Networking

Languages

English

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Adam RehbergSenior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games