Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games
Adam already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.
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