Yardley, PAGameplay & QA Programmer (Contract)2 years experienceJunior
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About
Computer Science master’s graduate (UIUC) who built and tuned progression systems for a disaster-response board game turned digital (Resilient Community), including hazard ramp mechanics and difficulty modes. Also created a telemetry/analytics pipeline for classroom-use gameplay insights and applied mathematical constraints to ensure solvable randomized puzzle gameplay.
Experience
Gameplay & QA Programmer (Contract)
Gameplay Programmer – VR Systems (Contract)
Companies
The Stu/dio: Resilient CommunityThe Stu/dio: VRchaeology
Education
University of Illinois at Urbana-Champaignmaster, Computer Science (2025)
University of Illinois at Urbana-Champaignbachelor, Mathematics (2024)
Key Strengths
Owned end-to-end progression/turn system for a disaster-response board game turned digital (Resilient Community)
Designed fair difficulty scaling via randomized hazard intensity ramp (climate change cards) and 3 difficulty modes
Applied math to ensure puzzle solvability by constraining randomized piece queues (counts as multiples of 6)
Built a player analytics/telemetry pipeline to understand behavior, surface UX issues, and catch bugs
Effectively managed sponsor-driven scope changes by communicating time/budget constraints and aligning on feasibility
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