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Christopher DeBoy

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CAUX Engineer2 years experienceMid-LevelVideo GamesCryptocurrencyWeb Development
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About

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

Experience

UX EngineerLayerTwo Labs

Education

Mt. San Antonio Collegeassociate (2028)
Carroll Community Collegeassociate (2011)

Key Strengths

  • Solo end-to-end game development (design, implementation, tuning, shipping)
  • Strong gameplay feel/tuning based on playtests (responsiveness, gravity adjustments)
  • Builds complex FPS controller and weapon systems with procedural (non-baked) handling
  • Designs modular, developer-facing templates with focus on usability and extensibility
  • Creates productivity tools for content creators (one-click decal collision generation by material)
  • Systems thinking with event/signal-driven interactables enabling flexible chaining

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

Game DevelopmentGodot EngineCustom Engine DevelopmentRaylibGame PhysicsProcedural SystemsFPS MechanicsGameplay ProgrammingCC++GDScriptNimPythonLuaC#