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Christopher DeBoy - UX Engineer in Ontario, CA

Christopher DeBoy

Mid-Level Game Developer specializing in custom engines and gameplay systems

LayerTwo LabsMt. San Antonio CollegeOntario, CA2 Years ExperienceMid Level

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About

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

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Key Strengths

  • Solo end-to-end game development (design, implementation, tuning, shipping)
  • Strong gameplay feel/tuning based on playtests (responsiveness, gravity adjustments)
  • Builds complex FPS controller and weapon systems with procedural (non-baked) handling
  • Designs modular, developer-facing templates with focus on usability and extensibility
  • Creates productivity tools for content creators (one-click decal collision generation by material)
  • Systems thinking with event/signal-driven interactables enabling flexible chaining

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Experience

UX EngineerLayerTwo Labs · Feb 2024 – Present

Education

Mt. San Antonio Collegeassociate (2028)
Carroll Community Collegeassociate (2011)

Languages

English

Certifications

Computer Repair Certification

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Typically responds within 24 hours

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Christopher DeBoyMid-Level Game Developer specializing in custom engines and gameplay systems