Senior Game Developer specializing in real-time shaders (HLSL/GLSL)
Shader Programmer17 years experienceSeniorVideo GamesMedia & EntertainmentAugmented Reality/Virtual Reality
ScreenedIdentity Verified
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About
Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.
Experience
Shader ProgrammerFoamPunch
Game DeveloperThe Electric Factory
Indie & Freelance Game DeveloperThe Electric Factory
Founder-ManagerClanCO eSports
Education
University of Stockholm, Dpt. of Computer and System Sciencemaster, Open eGovernment (partially completed) (2019)
University of Buenos Airesbachelor, International Relations (2013)
Key Strengths
Implemented VR hand-tracking gesture controls in Unity using MetaXR with strong user satisfaction (95% positive at live event)
Led pre-project technical research on MetaXR and contributed to winning/approving an RFP for Meta as the client
Practical multiplayer experience with PUN2 and Unity Netcode across AR and MMORPG projects