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Gabriel Cubas

Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

Shader Programmer17 years experienceSeniorVideo GamesMedia & EntertainmentAugmented Reality/Virtual Reality
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About

Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.

Experience

Shader ProgrammerFoamPunch
Game DeveloperThe Electric Factory
Indie & Freelance Game DeveloperThe Electric Factory
Founder-ManagerClanCO eSports

Education

University of Stockholm, Dpt. of Computer and System Sciencemaster, Open eGovernment (partially completed) (2019)
University of Buenos Airesbachelor, International Relations (2013)

Key Strengths

  • Implemented VR hand-tracking gesture controls in Unity using MetaXR with strong user satisfaction (95% positive at live event)
  • Led pre-project technical research on MetaXR and contributed to winning/approving an RFP for Meta as the client
  • Practical multiplayer experience with PUN2 and Unity Netcode across AR and MMORPG projects
  • Strong networking fundamentals: bandwidth efficiency, authoritative models, modular scalable architecture
  • Uses AI tools to accelerate learning and rapid prototyping (placeholder assets to speed shader/VFX iteration)

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

EnglishSpanish

Skills

C#C++UnityUnreal EngineHLSLGLSLShader programmingGPU programmingGame developmentGameplay prototypingGame designTool developmentInteractive computer graphicsHDRP (Unity High Definition Render Pipeline)VR development