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Jack Oakley

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TXDevelopment Manager (Zevo Games LLC)15 years experienceDirectorVideo GamesVirtual RealitySoftware Development
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

Experience

Development Manager (Zevo Games LLC)Viewer Ready
Virtual Reality Development SupervisorViewer Ready
VR Software Engineer and QA LeadViewer Ready
Research Associate (DARPA OFFSET Project)University of Central Florida
Computer Science and Math TutorLearning Enhancement Center at MCC
Technical Support Engineer Tier 1Endurance International Group
Quality Assurance (QA) Organizer/Customer Support RepQuest Online, LLC
Quality Assurance AnalystQuest Online, LLC
Quality Assurance Senior TesterD3Publisher of America, Inc.
Quality Assurance TesterD3Publisher of America, Inc.
Contracted Quality Assurance TesterArid Paradise, LLC

Education

University of Central Floridamaster, Computer Science
Collins Collegebachelor, Game Design
Mesa Community Collegeassociate

Key Strengths

  • Shipped end-to-end coin earning/spending + large-scale gear customization system in Unity
  • Designed item architecture with base class + child classes/components to support many item variants (skins, colors, blendshapes) while protecting data integrity
  • Identified and remediated critical backend security vulnerability; implemented authentication using security key and OAuth2
  • VR performance debugging using OVR Metrics; optimized scene via LOD/mipmaps/texture reductions and imposters
  • Multiplayer sports networking design for fairness/responsiveness using possession-based sync ownership in Photon PUN2
  • Cross-discipline technical constraint setting (texture sizing/limits, logging rules) to hit standalone VR performance and size targets

Reference Highlights

Strongly Recommended
  • Significant shipped contributions across two games
  • Strong multiplayer networking expertise
  • Owns systems end-to-end (implementation through post-ship support)
  • Extensible, forward-thinking engineering approach
  • Highly proficient C# scripter
  • Fast learner
  • Excellent gameplay/system design fundamentals
  • Player-experience focused
  • Thinks through edge cases proactively
  • Avoids race conditions in multiplayer interactions
  • Thorough in development and QA
  • Top-tier QA skills
  • Effective at diagnosing issues quickly
  • Delivers clean, maintainable fixes
  • Improved performance and reduced networking costs
  • Able to modernize legacy codebases
  • Strong cross-discipline bridge between QA and development
  • Collaborates effectively with art due to some art skills
  • Can independently implement new AI behaviors
  • Builds internal productivity/debugging tools
  • Capable of building a successful multiplatform game solo

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Languages

English

Skills

C#C++PythonJavaSchemeHTMLTI-BasicJavaScriptAssembly (MIPS)MATLABPrologPHPAssembly (PIC16f1708)Visual BasicCSS