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About
Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.
Experience
Development Manager (Zevo Games LLC)Viewer Ready
Virtual Reality Development SupervisorViewer Ready
VR Software Engineer and QA LeadViewer Ready
Research Associate (DARPA OFFSET Project)University of Central Florida
Computer Science and Math TutorLearning Enhancement Center at MCC
Technical Support Engineer Tier 1Endurance International Group
Quality Assurance (QA) Organizer/Customer Support RepQuest Online, LLC
Quality Assurance AnalystQuest Online, LLC
Quality Assurance Senior TesterD3Publisher of America, Inc.
Quality Assurance TesterD3Publisher of America, Inc.
University of Central Floridamaster, Computer Science
Collins Collegebachelor, Game Design
Mesa Community Collegeassociate
Key Strengths
Shipped end-to-end coin earning/spending + large-scale gear customization system in Unity
Designed item architecture with base class + child classes/components to support many item variants (skins, colors, blendshapes) while protecting data integrity
Identified and remediated critical backend security vulnerability; implemented authentication using security key and OAuth2
VR performance debugging using OVR Metrics; optimized scene via LOD/mipmaps/texture reductions and imposters
Multiplayer sports networking design for fairness/responsiveness using possession-based sync ownership in Photon PUN2
Cross-discipline technical constraint setting (texture sizing/limits, logging rules) to hit standalone VR performance and size targets
Reference Highlights
Strongly Recommended
Significant shipped contributions across two games
Strong multiplayer networking expertise
Owns systems end-to-end (implementation through post-ship support)
Extensible, forward-thinking engineering approach
Highly proficient C# scripter
Fast learner
Excellent gameplay/system design fundamentals
Player-experience focused
Thinks through edge cases proactively
Avoids race conditions in multiplayer interactions
Thorough in development and QA
Top-tier QA skills
Effective at diagnosing issues quickly
Delivers clean, maintainable fixes
Improved performance and reduced networking costs
Able to modernize legacy codebases
Strong cross-discipline bridge between QA and development
Collaborates effectively with art due to some art skills
Can independently implement new AI behaviors
Builds internal productivity/debugging tools
Capable of building a successful multiplatform game solo
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