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Jack Oakley - Development Manager (Zevo Games LLC) in Austin, TX

Jack Oakley

Director-level VR Game Programmer specializing in Unity and QA leadership

Viewer ReadyUniversity of Central FloridaAustin, TX15 Years ExperienceDirector Level

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About

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

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Key Strengths

  • Shipped end-to-end coin earning/spending + large-scale gear customization system in Unity
  • Designed item architecture with base class + child classes/components to support many item variants (skins, colors, blendshapes) while protecting data integrity
  • Identified and remediated critical backend security vulnerability; implemented authentication using security key and OAuth2
  • VR performance debugging using OVR Metrics; optimized scene via LOD/mipmaps/texture reductions and imposters
  • Multiplayer sports networking design for fairness/responsiveness using possession-based sync ownership in Photon PUN2
  • Cross-discipline technical constraint setting (texture sizing/limits, logging rules) to hit standalone VR performance and size targets

Reference Highlights

Strongly Recommended
  • Significant shipped contributions across two games
  • Strong multiplayer networking expertise
  • Owns systems end-to-end (implementation through post-ship support)
  • Extensible, forward-thinking engineering approach
  • Highly proficient C# scripter
  • Fast learner
  • Excellent gameplay/system design fundamentals
  • Player-experience focused
  • Thinks through edge cases proactively
  • Avoids race conditions in multiplayer interactions
  • Thorough in development and QA
  • Top-tier QA skills
  • Effective at diagnosing issues quickly
  • Delivers clean, maintainable fixes
  • Improved performance and reduced networking costs
  • Able to modernize legacy codebases
  • Strong cross-discipline bridge between QA and development
  • Collaborates effectively with art due to some art skills
  • Can independently implement new AI behaviors
  • Builds internal productivity/debugging tools
  • Capable of building a successful multiplatform game solo

Jack's references speak for themselves. Let us connect you.

Experience

Development Manager (Zevo Games LLC)Viewer Ready · Jan 2024 – Present
Virtual Reality Development SupervisorViewer Ready · Jan 2023 – Jan 2024
VR Software Engineer and QA LeadViewer Ready · Jan 2021 – Jan 2023
Research Associate (DARPA OFFSET Project)University of Central Florida · Jan 2020 – Jan 2021
Computer Science and Math TutorLearning Enhancement Center at MCC · Jan 2015 – Jan 2018part-time
Technical Support Engineer Tier 1Endurance International Group · Jan 2012 – Jan 2013
Quality Assurance (QA) Organizer/Customer Support RepQuest Online, LLC · Jan 2011 – Jan 2012
Quality Assurance AnalystQuest Online, LLC · Jan 2010 – Jan 2011
Quality Assurance Senior TesterD3Publisher of America, Inc. · Jan 2008 – Jan 2009
Quality Assurance TesterD3Publisher of America, Inc. · Jan 2006 – Jan 2008
Contracted Quality Assurance TesterArid Paradise, LLC · May 2007 – May 2007contract

Education

University of Central Floridamaster, Computer Science
Collins Collegebachelor, Game Design
Mesa Community Collegeassociate

Awards

  • Eagle Scout
  • Phi Theta Kappa Honor Society Alumni

Languages

English

Certifications

CRLA Master Level CertificationCITI: Human Subjects Research (Group 2) Certification

Publications

2 publications

Gesture interaction in video gamesData collection protocols for 2D gestures in games

Memberships

  • Phi Theta Kappa

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Jack OakleyDirector-level VR Game Programmer specializing in Unity and QA leadership