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Jack Oakley
Director-level VR Game Programmer specializing in Unity and QA leadership
Viewer ReadyUniversity of Central FloridaAustin, TX15 Years ExperienceDirector Level
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About
Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.
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Shipped end-to-end coin earning/spending + large-scale gear customization system in Unity
Designed item architecture with base class + child classes/components to support many item variants (skins, colors, blendshapes) while protecting data integrity
Identified and remediated critical backend security vulnerability; implemented authentication using security key and OAuth2
VR performance debugging using OVR Metrics; optimized scene via LOD/mipmaps/texture reductions and imposters
Multiplayer sports networking design for fairness/responsiveness using possession-based sync ownership in Photon PUN2
Cross-discipline technical constraint setting (texture sizing/limits, logging rules) to hit standalone VR performance and size targets
Reference Highlights
Strongly Recommended
Significant shipped contributions across two games
Strong multiplayer networking expertise
Owns systems end-to-end (implementation through post-ship support)
Extensible, forward-thinking engineering approach
Highly proficient C# scripter
Fast learner
Excellent gameplay/system design fundamentals
Player-experience focused
Thinks through edge cases proactively
Avoids race conditions in multiplayer interactions
Thorough in development and QA
Top-tier QA skills
Effective at diagnosing issues quickly
Delivers clean, maintainable fixes
Improved performance and reduced networking costs
Able to modernize legacy codebases
Strong cross-discipline bridge between QA and development
Collaborates effectively with art due to some art skills
Can independently implement new AI behaviors
Builds internal productivity/debugging tools
Capable of building a successful multiplatform game solo
Jack's references speak for themselves. Let us connect you.
Experience
Development Manager (Zevo Games LLC)Viewer Ready · Jan 2024 – Present
Virtual Reality Development SupervisorViewer Ready · Jan 2023 – Jan 2024
VR Software Engineer and QA LeadViewer Ready · Jan 2021 – Jan 2023
Research Associate (DARPA OFFSET Project)University of Central Florida · Jan 2020 – Jan 2021
Computer Science and Math TutorLearning Enhancement Center at MCC · Jan 2015 – Jan 2018part-time
Technical Support Engineer Tier 1Endurance International Group · Jan 2012 – Jan 2013
Quality Assurance (QA) Organizer/Customer Support RepQuest Online, LLC · Jan 2011 – Jan 2012
Quality Assurance AnalystQuest Online, LLC · Jan 2010 – Jan 2011
Quality Assurance Senior TesterD3Publisher of America, Inc. · Jan 2008 – Jan 2009
Quality Assurance TesterD3Publisher of America, Inc. · Jan 2006 – Jan 2008
Contracted Quality Assurance TesterArid Paradise, LLC · May 2007 – May 2007contract
Education
University of Central Floridamaster, Computer Science
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