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Joaquin De Losada

Mid-Level Software Engineer specializing in game development and full-stack systems

Gameplay Programmer - C++/Unreal Engine3 years experienceMid-LevelVideo GamesVirtual RealityTransportation & Logistics
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About

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

Experience

Gameplay Programmer - C++/Unreal EngineArchonik, Inc
Junior Backend Developer - PHP/MySQLAdvanced Logistics Management
Quality Assurance (QA) Developer - Unity/C#XpertVR
Prototype Developer - C#/UnityConsorcio Minero Horizonte

Education

Brock Universitybachelor, Interactive Arts And Science - Computer Science (2023)

Key Strengths

  • Designed and iteratively calibrated a skill comparison + Elo-based matchmaking system
  • Used historical datasets (50 prior games) to validate and tune model weights against real outcomes
  • Strong cross-functional communication with on-site/field users to prioritize and refine modules
  • Structured Git branching/merge workflow with scheduled QA/testing gates
  • Proactive infrastructure modernization planning (documented migration from XAMPP/CodeIgniter/Bluehost to Azure)

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Contact

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Languages

EnglishSpanish

Skills

C#C++PHPMySQLSQLQuality Assurance (QA)DocumentationPrototypingUnityUnreal EngineJiraSWOT AnalysisCodeIgniterVirtual Reality (VR) DevelopmentOculus Quest 2