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Joaquin De Losada - Gameplay Programmer - C++/Unreal Engine

Joaquin De Losada

Mid-Level Software Engineer specializing in game development and full-stack systems

Archonik, IncBrock University3 Years ExperienceMid LevelWorks On-Site

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About

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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Key Strengths

  • Designed and iteratively calibrated a skill comparison + Elo-based matchmaking system
  • Used historical datasets (50 prior games) to validate and tune model weights against real outcomes
  • Strong cross-functional communication with on-site/field users to prioritize and refine modules
  • Structured Git branching/merge workflow with scheduled QA/testing gates
  • Proactive infrastructure modernization planning (documented migration from XAMPP/CodeIgniter/Bluehost to Azure)

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Experience

Gameplay Programmer - C++/Unreal EngineArchonik, Inc · Jun 2025 – Present
Junior Backend Developer - PHP/MySQLAdvanced Logistics Management · Jan 2024 – Jan 2025
Quality Assurance (QA) Developer - Unity/C#XpertVR · Sep 2022 – Dec 2022internship
Prototype Developer - C#/UnityConsorcio Minero Horizonte · Feb 2021 – Jul 2021contract

Education

Brock Universitybachelor, Interactive Arts And Science - Computer Science (2023)

Languages

EnglishSpanish

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Joaquin De LosadaMid-Level Software Engineer specializing in game development and full-stack systems