Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems
Conroe, TXJunior Systems Designer5 years experienceJuniorVideo GamesHealthcarePharmaceuticals
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About
UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.
Experience
Pharmacy TechnicianMcKesson
Hospital CorpsmanUnited States Navy
Education
Full Sail Universitybachelor, Game Design (2025)
Key Strengths
End-to-end ownership of shipped UE5 Blueprint gameplay/progression systems (design, integration, HUD, SaveGame, support)
Strong state management and edge-case handling (guard booleans, single source of truth, preventing duplicate transitions)
Modular, data-driven system architecture (WaveManager/Spawner/WaveSettings separation; tunables centralized)
Rapid in-editor prototyping and tuning loop (minimal test harnesses, short PIE sessions, change 1–2 variables at a time)
Methodical debugging and performance optimization using Unreal profiling tools (stat game/stat blueprint, Blueprint profiling)