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José Salinas

Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture

BSG InstituteUniversal Arts SchoolArequipa, Peru2 Years ExperienceMid LevelWorks Remote

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About

Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.

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Key Strengths

  • End-to-end ownership of a core progression + UI system in Unity (analysis, architecture redesign, legacy refactor, post-launch fixes)
  • Architecture modernization using MVVM + SOLID to decouple logic/data/UI for scalability
  • UI performance optimization via observer/event-driven updates (avoids per-frame polling)
  • Measured performance gains: rankings screen improved from <35 FPS to ~55–60 FPS
  • Reduced draw calls and improved memory/stutter risk using UI Toolkit and sprite atlases
  • Backend/API performance improvements through batching to stabilize UX
  • Photon multiplayer troubleshooting: identified what to sync continuously vs send as discrete RPC events to reduce network traffic
  • Cross-platform awareness (VR vs mobile): prioritizes VR framerate/latency to reduce motion sickness and mobile efficiency/compatibility

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Experience

Mid-Level Gameplay EngineerBSG Institute · Oct 2024 – Oct 2025
Gameplay ProgrammerIndie Games Startup · Oct 2023 – Mar 2024
C++ Gameplay ProgrammerMindiff Technology · Apr 2023 – Oct 2023

Education

Universal Arts Schoolbootcamp, Video Game Programming and Art (2023)
Universidad Católica San Pablobachelor, Computer Science (2017)

Languages

SpanishEnglish

Certifications

EFSET (English proficiency) certification

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José already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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José SalinasMid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture