Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
José already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.
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