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Joseph Seger
Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines
ImmersicomUniversity of Colorado DenverLos Angeles, CA12 Years ExperienceSenior LevelWorks Flexible
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Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.
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Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
Medellín, Colombia5y exp
PublicisCESDE
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”