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Joseph Seger

Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines

ImmersicomUniversity of Colorado DenverLos Angeles, CA12 Years ExperienceSenior LevelWorks Flexible

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About

Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.

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Key Strengths

  • Owned Unity/C# match-3 gameplay system end-to-end
  • Reduced frame spikes 40-50% during heavy cascades
  • Eliminated production soft-lock/race-condition issues after refactor
  • Built modular gameplay architecture with clear logic/visuals/async separation
  • Integrated local LLM + FastAPI backend for interactive AI gameplay prototype
  • Cost-conscious AI architecture using local models and intent-gated tool calls
  • Shipped real-time multiplayer with Photon using deterministic sync and bandwidth optimization
  • Debugged live networking issues with detailed logging and replay-based testing
  • Built cross-platform Unity experiences spanning mobile, XR, and LiDAR-based iOS scanning
  • Maintained a shared core codebase while adapting input and performance per platform

Reference Highlights

Strongly Recommended
  • did a great job with Unity/C#
  • architected an effective solution
  • delivered accurate measurements
  • delivered accurate mesh output
  • produced fairly clean geometry
  • solution was chosen over an alternative
  • client was pleased with the results
  • communicated well with the team
  • served as sole or lead developer
  • deep expertise in both Unreal C++ and Unity C#
  • architected and shipped critical systems
  • delivered under serious time pressure
  • very capable programmer
  • strong debugging ability
  • performance-minded
  • saved the pipeline through source control suggestions
  • effective collaboration with artists
  • built tooling for camera authoring
  • worked independently on advanced AI prototypes
  • essential to product delivery

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Experience

AR / Unreal DeveloperImmersicom · Dec 2024 – Present
Lead DeveloperVirtual Bar LLC · Jan 2025 – Dec 2025
Full Stack Software EngineerLingoport · Jan 2024 – Jan 2025
Lead Software EngineerHypar · Oct 2020 – Oct 2023
Contract Unity Gameplay EngineerBashBots · Jan 2016 – Oct 2020contract
Lead Unity / AR DeveloperSteward · Jun 2018 – Jul 2020
Unity Gameplay EngineerStreetfighterz · Feb 2016 – Jan 2017
Software Engineer InternWarballoon · Dec 2013 – Dec 2015internship

Education

University of Colorado Denverbachelor, Computer Science and Game Development (2015)

Languages

English

Certifications

Unity Certified DeveloperC# Programming CertificationCompTIA A+

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Joseph SegerSenior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines