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Juan Lagisquet - Audio Design & Music Composition (NDA Project)

Juan Lagisquet

Senior Game Designer/Unity Developer specializing in gameplay and level design

Pomelo GamesORT University11 Years ExperienceSenior Level

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About

Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.

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Key Strengths

  • Resource-economy balancing to create intentional tension and humor (e.g., “bread man” festival level in Outlanders)
  • Strong playtest-driven iteration: simplifies goals and improves clarity based on tester feedback
  • Uses environmental art/visual cues to improve objective readability and reinforce narrative
  • Rapid prototyping in UE5 (idea-to-playtest in ~48 hours) using Blueprints plus custom gameplay scripting
  • Audio-first iteration that improved player navigation and increased mystery/atmosphere in a horror prototype
  • Designs progression via optional challenge objectives with cosmetic rewards to drive replay without blocking new learners
  • Quantitative approach to difficulty/accessibility using time-based completion checkpoints and objective progress tracking
  • Shipped sandbox mode while aligning stakeholders around mobile performance constraints (entity/map limits)

Reference Highlights

Moderately Recommended
  • Key impact through strong communication
  • Leads new feature implementations
  • Effective stakeholder management and negotiation
  • Bridges engineering feasibility with art capability/timeframe constraints
  • Thorough and precise in design tuning
  • Iterates until gameplay feels right
  • Strong at making characters balanced and engaging
  • Very hands-on in Unity
  • Fast, effective prototyping and testing
  • Strong systems thinking; designs that endure over time in live games
  • Clear and implementable design docs with minimal need for clarification
  • Quick to resolve ambiguity in communication
  • Excellent cross-functional collaboration
  • Handles trade-offs and constraints with ease
  • Handles re-balancing/competitive constraints properly

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Experience

Audio Design & Music Composition (NDA Project)Treeview · Jan 2025 – Presentcontract
Game Designer / Level Designer / Junior Producer / Unity DeveloperPomelo Games · Jan 2019 – Jan 2024
Unity DeveloperBoki · Jan 2018 – Jan 2019
ProgrammerPaleodetectives · Jan 2018 – Jan 2018contract
Co-founder / Game Designer / DeveloperPolyraptor Games · Jan 2015 – Jan 2017
Global Game Jam – Local organizerGlobal Game Jam · Jan 2018 – Jan 2019
Global Game Jam – ParticipantGlobal Game Jam · Jan 2015 – Jan 2017
WinterJam Uruguay – OrganizerWinterJam Uruguay · Jan 2017 – Jan 2017
UX/UI Designer / DeveloperTata Consultancy Services · Jan 2013 – Jan 2015

Education

Universidad de la Repúblicabachelor, Computer Engineering

Awards

  • Audience Choice Award – 2nd Place (EVA – Argentina Game Expo) - Rumpus (2018)
  • Entrepreneurship Grant (ANII) - Polyraptor Games (2016–2017)
  • Startup Support (Ingenio Incubator) - Polyraptor Games (2015–2017)
  • Nomination (CONAVI) - Rumpus (2016)
  • 3rd Place Audience Choice (EVA) - Rumpus (2016)

Languages

English

Certifications

FCE (First Certificate in English) LevelProgramming Analyst Course - ORT UniversityGame Development - A+ School of Visual ArtsEnglish (FCE Level) - Tower Bridge InstituteGraphic Design - BIOS

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Typically responds within 24 hours

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Juan LagisquetSenior Game Designer/Unity Developer specializing in gameplay and level design