Senior Unity VR/AR Developer specializing in XR platforms and immersive applications
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Unity/C# gameplay engineer with hands-on ownership of a full VR combat system at Bad Honey Bun Games, spanning movement, combat, health, audio, lighting, and branching level flow. Shipped a Meta Quest demo that reached 10k downloads in its first month while sustaining 72+ FPS, and also brings Photon PUN2 multiplayer experience from simulation work in the oil and gas sector.
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