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Lance Eisele

Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NYIndie Developer0 years experienceEntry-LevelVideo GamesMedia & EntertainmentRetail
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About

Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.

Experience

Lead DeveloperP1 Games
Cashier AssistantMarket32

Education

SUNY Polytechnic Institutebachelor, Computer Science (2025)
SUNY Ulsterassociate, Computer Science (2023)

Key Strengths

  • Shipped UE gameplay progression system end-to-end (stealable XP/levels affecting health/damage)
  • Multiplayer edge-case handling (disconnects treated as eliminations; team-tied points to keep data in-match)
  • UI update architecture focused on performance (controlling update triggers and frequency)
  • Modular system design using encapsulation over inheritance (vehicle HP as lifecycle extension)
  • Preemptive optimization mindset with structured planning before implementation
  • Physics/performance tradeoff judgment (collider casting vs rigid-body constraints for vehicle simulation)

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Contact

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Languages

English

Skills

Artificial IntelligenceBlenderCC#C++CalculusClient-side PredictionComputer ArchitectureComputer VisionCustomer ServiceData StructuresDiscrete MathematicsFortnite CreativeGame DesignGit