Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
Lance already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.
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