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Liam Dunphy

Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences

Manchester, NHLevel Designer1 years experienceEntry-LevelVideo GamesEducationMedia & Entertainment
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About

Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.

Experience

Game Design InstructoriD Tech
Level DesignerInferna LLC
Level Designer | Dual ShadowsMaple Barrel Games
Asset Production InternMoonji Production

Education

Champlain Collegebachelor, Game Design (2025)

Key Strengths

  • End-to-end ownership of a shipped game mode (capstone party game on Itch.io)
  • Data-driven iteration from playtests (level layout/prop placement and fairness tuning)
  • Player-engagement-focused balancing (replaced indefinite capture with time-based detention proportional to time left)
  • Rapid prototyping in UE5 Blueprints (idea-to-playtest loop ~2 weeks)
  • Designing systems that support narrative pacing and difficulty ramp (cannonball world event)
  • Built original grid-based arithmetic combat system under tight timeline constraints
  • Able to resolve cross-functional constraints by pivoting art direction to match gameplay/AI needs

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Languages

English

Skills

UnityUnreal Engine 5Hammer EditorBlenderJiraConfluenceTrelloMattermostSlackAgileC#C++PythonBlueprintsGitHub