Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences
Liam already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.
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