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Liam Dunphy - Level Designer in Manchester, NH

Liam Dunphy

Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences

Inferna LLCChamplain CollegeManchester, NH1 Years ExperienceEntry Level

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About

Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.

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Key Strengths

  • End-to-end ownership of a shipped game mode (capstone party game on Itch.io)
  • Data-driven iteration from playtests (level layout/prop placement and fairness tuning)
  • Player-engagement-focused balancing (replaced indefinite capture with time-based detention proportional to time left)
  • Rapid prototyping in UE5 Blueprints (idea-to-playtest loop ~2 weeks)
  • Designing systems that support narrative pacing and difficulty ramp (cannonball world event)
  • Built original grid-based arithmetic combat system under tight timeline constraints
  • Able to resolve cross-functional constraints by pivoting art direction to match gameplay/AI needs

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Experience

Game Design InstructoriD Tech · Jul 2025 – Aug 2025
Level DesignerInferna LLC · Jun 2025 – Sep 2025
Level Designer | Dual ShadowsMaple Barrel Games · Jan 2025 – May 2025
Asset Production InternMoonji Production · May 2024 – Jul 2024internship

Education

Champlain Collegebachelor, Game Design (2025)

Awards

  • Summa Cum Laude - Champlain College
  • Dean’s List - Champlain College
  • Freeman Scholar - Bangkok, Thailand

Skills

UnityBlenderJiraConfluenceTrelloSlackAgileC#C++PythonGitHubUnreal Engine 5Hammer EditorMattermostBlueprints

Languages

English

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Typically responds within 24 hours

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Liam DunphyEntry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences