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Luis Huesca
Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization
MetamokiUniversity of Vermont9 Years ExperienceSenior LevelWorks Flexible
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About
Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.
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