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Marco Carloni

Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Ambiens VRITIS Antonio PacinottiRemote18 Years ExperienceSenior Level

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About

Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.

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Key Strengths

  • End-to-end solo VR game shipping (art, code, marketing, publishing)
  • Multiplayer problem-solving in VR (Photon data volume constraints)
  • Network data compression to enable real-time multi-user experiences
  • Designing custom synchronization strategies to keep clients in sync
  • Rapid prototyping with external SDKs by turning experiments into playable games
  • Strong VR interaction/physics implementation (finger-to-object interactions)

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Experience

Solution Architect / XR Unity DeveloperFreelancer · Jan 2019 – Presentfreelance
Unity Developer / Solution ArchitectAmbiens VR · Oct 2017 – Dec 2018
Solution ArchitectFreelancer · Dec 2016 – Oct 2017freelance
DBA / Solution DeveloperE-fil · Oct 2013 – Dec 2016
Software ConsultantSelex ES · Mar 2012 – Oct 2013contract
Software Consultant / Customer CareBitmedia · Oct 2012 – Dec 2012contract
Software Consultant /Database AdministratorGenerali Business Solution (Kirey s.r.l. / Unisys Italia) · Oct 2007 – Jun 2012contract

Education

ITIS Antonio Pacinottihigh_school, Information Technology (2007)

Languages

English

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Typically responds within 24 hours

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Marco CarloniSenior XR Solution Architect & Unity Developer specializing in AR/VR applications