Matthew already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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About
Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.
Experience
Game Development ConsultantFINIFUGU Games
Senior Unity DeveloperUniversity of Oxford
DeveloperGemba
VR Developer UnityOxfordVR
Unity DeveloperMyriad Global Media
iMPACT! Developer Unity InternInmarsat
Education
University of Abertay, Dundeebachelor, Games Design & Production Management (2016)
Key Strengths
Architected scalable VR assembly/snap gameplay system that evolved from single-player to networked multiplayer
Deep Photon networking experience (greenfield builds and integrating into existing codebases)
Solved Photon network jitter for parented/attached objects by shifting attached parts to local physics joints and managing ownership dynamically
Strong VR/mobile optimization skills; improved extremely low FPS scenes by replacing skinned meshes, using Mesh Baker, LODs, and impostors
Built social multiplayer VR activities with voice coordination; collaborated effectively with designers via modular system breakdown and iterative communication
Designed and integrated a new card/deckbuilding gameplay loop into an existing Unity sequel
Built data-driven card system layered on existing ScriptableObject/balancing pipeline
Cross-functional collaboration with game design for system buy-in and iteration
Professional multiplayer networking experience with Photon Fusion and PUN (including greenfield and existing codebases)