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Matthew Bousfield

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

University of OxfordAbertay UniversityLondon, UK8 Years ExperienceSenior LevelWorks Flexible

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About

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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Key Strengths

  • Architected scalable VR assembly/snap gameplay system that evolved from single-player to networked multiplayer
  • Deep Photon networking experience (greenfield builds and integrating into existing codebases)
  • Solved Photon network jitter for parented/attached objects by shifting attached parts to local physics joints and managing ownership dynamically
  • Strong VR/mobile optimization skills; improved extremely low FPS scenes by replacing skinned meshes, using Mesh Baker, LODs, and impostors
  • Built social multiplayer VR activities with voice coordination; collaborated effectively with designers via modular system breakdown and iterative communication
  • Designed and integrated a new card/deckbuilding gameplay loop into an existing Unity sequel
  • Built data-driven card system layered on existing ScriptableObject/balancing pipeline
  • Cross-functional collaboration with game design for system buy-in and iteration
  • Professional multiplayer networking experience with Photon Fusion and PUN (including greenfield and existing codebases)
  • Shipped/operated VR multiplayer platform activities supporting ~32 concurrent users
  • Network optimization: reduced traffic by minimizing replicated data (e.g., local position only when needed)
  • Handled late-join/rejoin and multi-room behavior; implemented stability measures including host transfer
  • Improved perceived network quality via movement smoothing under poor network conditions

Reference Highlights

Strongly Recommended
  • Diligent
  • Thoughtful
  • Pragmatic
  • Great communicator
  • Team player
  • Pleasure to work with
  • Adaptable
  • Capable programmer
  • More than competent across performance/stability/platform constraints
  • Able to bridge technical work with therapeutic/psychology considerations
  • Supports and helps junior developers
  • Always looking to grow
  • Researches options and chooses well
  • Can adapt approach under pressure to deliver

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Experience

Game Development ConsultantFINIFUGU Games · Jul 2025 – Aug 2025freelance
Senior Unity DeveloperUniversity of Oxford · Apr 2022 – Jul 2025
DeveloperGemba · Aug 2021 – Apr 2022
VR Developer UnityOxfordVR · Aug 2020 – Aug 2021
Unity DeveloperMyriad Global Media · Jan 2018 – Aug 2020
iMPACT! Developer Unity InternInmarsat · May 2017 – Dec 2017internship

Education

Abertay Universitybachelor, Games Design & Production Management (2016)

Awards

  • 1st Class Honours - University of Abertay, Dundee

Languages

English

Certifications

George Mason University

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Typically responds within 24 hours

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Hire with Reval

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Matthew BousfieldSenior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations