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Matthew Bousfield

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UKGame Development Consultant8 years experienceSeniorVideo GamesMedia & EntertainmentHealthcare
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

Experience

Game Development ConsultantFINIFUGU Games
Senior Unity DeveloperUniversity of Oxford
DeveloperGemba
VR Developer UnityOxfordVR
Unity DeveloperMyriad Global Media
iMPACT! Developer Unity InternInmarsat

Education

University of Abertay, Dundeebachelor, Games Design & Production Management (2016)

Key Strengths

  • Architected scalable VR assembly/snap gameplay system that evolved from single-player to networked multiplayer
  • Deep Photon networking experience (greenfield builds and integrating into existing codebases)
  • Solved Photon network jitter for parented/attached objects by shifting attached parts to local physics joints and managing ownership dynamically
  • Strong VR/mobile optimization skills; improved extremely low FPS scenes by replacing skinned meshes, using Mesh Baker, LODs, and impostors
  • Built social multiplayer VR activities with voice coordination; collaborated effectively with designers via modular system breakdown and iterative communication
  • Designed and integrated a new card/deckbuilding gameplay loop into an existing Unity sequel
  • Built data-driven card system layered on existing ScriptableObject/balancing pipeline
  • Cross-functional collaboration with game design for system buy-in and iteration
  • Professional multiplayer networking experience with Photon Fusion and PUN (including greenfield and existing codebases)
  • Shipped/operated VR multiplayer platform activities supporting ~32 concurrent users
  • Network optimization: reduced traffic by minimizing replicated data (e.g., local position only when needed)
  • Handled late-join/rejoin and multi-room behavior; implemented stability measures including host transfer
  • Improved perceived network quality via movement smoothing under poor network conditions

Reference Highlights

Strongly Recommended
  • Diligent
  • Thoughtful
  • Pragmatic
  • Great communicator
  • Team player
  • Pleasure to work with
  • Adaptable
  • Capable programmer
  • More than competent across performance/stability/platform constraints
  • Able to bridge technical work with therapeutic/psychology considerations
  • Supports and helps junior developers
  • Always looking to grow
  • Researches options and chooses well
  • Can adapt approach under pressure to deliver

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Languages

English

Skills

UnityC#Unreal EngineC++BlueprintsXRVRARGameplay SystemsInteraction SystemsMultiplayer NetworkingPhoton PUNPhoton FusionUnity NetcodeDOTS