Executive Game Systems & Animation Engineering Leader specializing in console and Unreal/Unity
david already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# engineer with AAA and social MMO experience who owned and shipped a marquee VR gameplay system for Meta Quest, using advanced 3D math and closed-form optimization to maintain a solid 60 FPS on constrained hardware. Also builds LLM systems from first principles and integrates native inference into C# pipelines, and has deep multiplayer architecture experience (Photon/Netcode/frame sync) including fault-tolerant WebSocket messaging for mobile connectivity dropouts. Prefers contract work; time zone flexible (EST).
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