Senior Gameplay/AI Engineer specializing in Unreal Engine game AI systems
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Senior Software Engineer with deep Game AI expertise (often the primary AI specialist on the team) who shipped a player-bot system in an Unreal-based battle royale to fill matchmaking gaps, reducing off-hours queue times and improving retention. Also owned complex multiplayer match-start/drop-sequence synchronization and has experience optimizing core gameplay systems (e.g., line-of-sight calculations) on Call of Duty at Infinity Ward.
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