Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity
Ryan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.
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