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Ryan Desmond

Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity

Groove JonesUniversity of Texas at DallasDallas, TX3 Years ExperienceMid LevelWorks Flexible

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About

Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.

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Key Strengths

  • Built a runtime PSD-to-animated-2D-asset pipeline enabling rapid iteration without opening Unity
  • Strong cross-discipline workflow enablement (artist-friendly tooling and processes)
  • Scalable/maintainable content architecture using StreamingAssets conventions and layer-name contracts
  • Shipped safety-critical multiplayer VR with Photon and server-authoritative design
  • Pragmatic live network debugging approach using playtesting plus server reporting and increasing server authority
  • Platform-aware performance/quality tradeoffs across VR and mobile (lighting/VFX vs models/UX)

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Experience

VR Headset Tech Prototyper – Designer, DeveloperQualitest · Jul 2022 – Feb 2023
Quick Quack Haunted Carwash – Lead Developer, DesignerGroove Jones · Mar 2020 – Mar 2022
Swashbuckler – DeveloperGroove Jones · Mar 2020 – Mar 2022

Education

University of Texas at Dallasbachelor, Computer Science

Awards

  • Unity Award (2020) - Best in Architecture, Engineering & Construction
  • American Advertising Awards - Judge’s Choice (Quick Quack Haunted Carwash)
  • American Advertising Awards - Winner (5 awards total) (Quick Quack Haunted Carwash)
  • GMTK Game Jam 2021 - #3 in creativity (Die Together)

Languages

English

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Ryan DesmondMid-Level Technical Game Designer and Game Developer specializing in VR and Unity