Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing
Selim already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.
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