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Simon Davis

Senior XR/Unity Software Engineer specializing in VR/AR experiences

NurtureUniversity of Manchester7 Years ExperienceSenior Level

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About

Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.

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Key Strengths

  • Designed and implemented intuitive XR interactions for VR users (senior UI/UX dev)
  • Iterative prototyping and feedback-driven UX development with internal/wider-team testing
  • Built an end-to-end Unity AR experience largely solo (data, auth APIs, UI, gameplay, animation, writing, design)
  • Solved real-world AR marker scanning reliability issues (lighting/reflections/installation) through iterative design tweaks
  • Performance improvements and creation of a new input system
  • Pragmatic use of AI assistants for stepwise design and implementation with review/testing safeguards

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Experience

Software engineer specialising in XR and Unity game development.Nurture · Feb 2024 – Sep 2025
Software Development Engineer IIMesmerise · Nov 2020 – May 2023
AR Software EngineerRed Frog Digital · Dec 2018 – Nov 2020
Software DeveloperEcosulis · Sep 2018 – Nov 2018
Software Engineer InternRare Ltd. · Jul 2016 – Jun 2017internship
Work ExperienceA Large Evil Corporation · Sep 2011 – Sep 2011

Education

University of Manchesterbachelor, Computer Science (2018)

Languages

EnglishSpanish

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Connect with Simon

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Typically responds within 24 hours

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Simon DavisSenior XR/Unity Software Engineer specializing in VR/AR experiences