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Stuart Brooks

Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems

Stockholm, SwedenVR Game Programmer & ML Integration10 years experienceSeniorVideo GamesVirtual RealityAugmented Reality
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About

Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.

Experience

VR Game Programmer & ML IntegrationResolution Games
VR Programmer / Software EngineerGleechi AB
VR Game Programmer & Machine Learning IntegrationResolution Games
VR DeveloperGleechi AB
ProgrammerIMRSV Studios AB
ProgrammerNRD Studios AB

Education

University of Boltonbachelor, Computer Games Software Development (2011)

Key Strengths

  • Built infinite procedural terrains/large-world systems in Unity
  • Solved floating point precision issues for large worlds in both single-player and multiplayer
  • Deep multiplayer networking expertise (server authority, prediction, reconciliation)
  • Diagnosed and fixed synchronization bugs causing soft locks and destabilization
  • Comfortable in both structured ownership and cross-functional collaboration; quick context switching

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

UnityC#C++TypeScriptJavaScriptVR DevelopmentGameplay ProgrammingGameplay SystemsVR Interaction DesignImmersive Interaction SystemsHand TrackingVR ControllersMultithreadingUnity Job SystemDebugging