Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
Stuart already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.
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