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Stuart Brooks - VR Game Programmer & ML Integration in Stockholm, Sweden

Stuart Brooks

Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems

Resolution GamesUniversity of BoltonStockholm, Sweden10 Years ExperienceSenior Level

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About

Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.

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Key Strengths

  • Built infinite procedural terrains/large-world systems in Unity
  • Solved floating point precision issues for large worlds in both single-player and multiplayer
  • Deep multiplayer networking expertise (server authority, prediction, reconciliation)
  • Diagnosed and fixed synchronization bugs causing soft locks and destabilization
  • Comfortable in both structured ownership and cross-functional collaboration; quick context switching

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Experience

VR Game Programmer & ML IntegrationResolution Games
VR Programmer / Software EngineerGleechi AB
VR Game Programmer & Machine Learning IntegrationResolution Games · Aug 2021 – Present
VR DeveloperGleechi AB · Oct 2018 – Jul 2021
ProgrammerIMRSV Studios AB · Apr 2017 – Oct 2017contract
ProgrammerNRD Studios AB · Feb 2012 – Apr 2014

Education

University of Boltonbachelor, Computer Games Software Development (2011)

Languages

English

Certifications

National Diploma in Games Development - Wiltshire College

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Connect with Stuart

Stuart already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Already have an account?

Hire with Reval

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Stuart BrooksSenior VR and Gameplay Programmer specializing in Unity and immersive interaction systems