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Valerio Paventi

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, ItalyGameplay Developer9 years experienceSeniorVideo GamesAR/VRMedia & Entertainment
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About

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

Experience

Gameplay DeveloperTaco Studios
CTORainstones srl
Founder & CTOJLab srls

Education

Liceo Scientifico Keplerohigh_school, Scientific (2013)

Key Strengths

  • Built responsive, stable VR interaction system using hybrid physics + constraints + state logic
  • Strong handling of VR edge cases (fast hand movement, clipping, unstable collisions) to preserve immersion
  • Implemented client-side prediction with server reconciliation for server-authoritative multiplayer
  • Balances security and responsiveness in networked gameplay systems
  • Uses AI tools to accelerate shader creation/optimization (liquid shaders in VR game)

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Languages

ItalianEnglishSpanish

Skills

C#PythonC++UnityUnity3DUnreal EngineMirror NetworkingAmazon Web ServicesMongoDBFlutterGameplay DevelopmentServer-authoritative NetworkingNetwork OptimizationDebuggingPerformance Optimization