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Wendel JBlank eske

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, BrazilUnity Programmer | Main Leaf & Triplano6 years experienceMid-LevelVideo GamesVirtual RealityTechnology
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About

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

Experience

Unity Programmer | Main Leaf & TriplanoMain Leaf
Unity Programmer | Main Leaf & TriplanoTriplano
Unity Programmer | VizlabVizlab

Key Strengths

  • Improved gameplay feel by implementing IK-based full-body aiming (arms/body/neck) instead of weapon-only rotation
  • Hands-on multiplayer networking implementation with Photon Fusion (movement/shooting sync, prediction, lag compensation, hitboxes)
  • Focus on responsiveness and hit accuracy in networked gameplay

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Languages

EnglishPortuguese

Skills

C#LuaC++UnityUnreal EngineGitGitLabAzure DevOpsJiraGameplay programmingGameplay systems developmentMovement systemsShooting mechanicsCombat systemsAbility systems