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Wendel JBlank eske

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Main LeafUNISINOSRio Grande do Sul, Brazil6 Years ExperienceMid Level

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About

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

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Key Strengths

  • Improved gameplay feel by implementing IK-based full-body aiming (arms/body/neck) instead of weapon-only rotation
  • Hands-on multiplayer networking implementation with Photon Fusion (movement/shooting sync, prediction, lag compensation, hitboxes)
  • Focus on responsiveness and hit accuracy in networked gameplay

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Experience

Unity Programmer | Main Leaf & TriplanoMain Leaf · Jan 2021 – Jan 2025
Unity Programmer | Main Leaf & TriplanoTriplano · Jan 2021 – Jan 2025
Unity Programmer | VizlabVizlab · Jan 2019 – Jan 2021

Skills

C#C++UnityUnreal EngineGitGitLabAzure DevOpsJiraAgileScrumCI/CDCode reviewsLuaGameplay programmingGameplay systems development

Languages

EnglishPortuguese

Certifications

Digital Games - UNISINOS - Universidade do Rio dos Sinos

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Wendel JBlank eskeMid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems