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XJ

Xiao Jiang

Mid-level Gameplay Engineer specializing in Unity and Unreal Engine

KuaishouUSCHangzhou, China3 Years ExperienceMid LevelWorks On-Site

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About

Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).

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Key Strengths

  • Debugs intermittent, frame-dependent physics/collision bugs using instrumentation and frame-timing logs
  • Owns gameplay systems end-to-end (e.g., level streaming + seamless teleport transitions)
  • Multiplayer networking expertise: replication plus client prediction and server reconciliation
  • Applied pathfinding/navigation implementation with performance tradeoffs for mobile (A* on voxel grid, smoothing, 60 FPS under stress)
  • Player movement/feel iteration using motion matching and tunable acceleration/turn parameters
  • Pragmatic physics gameplay design (Chaos destruction/fields; collision-channel strategies to prevent player trapping)
  • Deterministic multiplayer implementation using lockstep + fixed-point math with input-only bandwidth model

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Experience

Gameplay EngineerKuaishou Technology · Jul 2021 – Jun 2024
Gameplay Engineer InternHortor Games · Dec 2020 – Mar 2021internship

Education

USCmaster, Computer Science (Game Development) (2026)

Languages

English

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Xiao JiangMid-level Gameplay Engineer specializing in Unity and Unreal Engine