Pre-screened and vetted in the Los Angeles Metro.
Mid-Level Physics/Simulation Engineer specializing in gameplay and real-time destruction
Senior QA Lead specializing in large-scale game testing and release readiness
“Game QA Lead/embedded QA with live production experience supporting a public alpha, owning narrative/early-game content quality and quest progression stability. Known for driving rapid resolution of high-impact blockers via consistent repros, cross-discipline coordination, and data-backed reporting (including bot-based success/failure measurement), while maintaining sprint-aligned test plans and documentation in JIRA/Confluence and leading developer playtests for gameplay feel/polish.”
Senior QA Engineer specializing in game quality ownership, automation, and analytics
“QA/engineering background spanning Riot Games (VALORANT leaderboard systems) and early-stage startups. Has hands-on experience improving performance and reliability via caching, rate limiting, deduplication/idempotency, and shipping/validating high-stakes production hotfixes; also builds Next.js/TypeScript projects and automation/internal tools (Python).”
Mid-level Cloud Support Engineer specializing in AWS microservices and payments APIs
“Customer-facing technical support/solutions professional with experience at Stripe and Intuit helping developers take payment API and webhook integrations from testing to production. Uses Datadog and AWS CloudWatch to diagnose real-time production issues (e.g., webhook signature validation errors causing retries/delays) and unblocks customer deployments through hands-on, developer-oriented guidance.”
Mid-level Full-Stack Developer specializing in Java/Spring Boot, React, and cloud-native AI automation
“Software engineer focused on reliability and scalable systems: built React/TypeScript dashboards backed by Java/Spring Boot APIs and designed Kafka-based microservices with strong contract/versioning discipline. Known for shipping incremental improvements with tight feedback loops and for creating internal observability tools that streamline on-call and incident diagnosis under high-traffic conditions.”
Mid-Level Software Engineer specializing in ML platforms and full-stack systems
Mid-level Full-Stack Software Engineer specializing in cloud microservices and distributed systems
Mid-level Python Full-Stack Developer specializing in AI-driven cloud applications
Senior Full-Stack Software Engineer specializing in scalable microservices and cloud platforms
Mid-level XR/UX Engineer specializing in prototyping input and interaction systems
Director-level Enterprise Technology Architect specializing in cloud networking and AI platforms
Senior Quality Engineer specializing in mobile test automation and release readiness
Software Engineer specializing in full-stack and supply chain platforms
Mid-level Python Full-Stack Developer specializing in AI-driven cloud-native applications
Senior Customer Service & Operations Leader specializing in electric vehicle service
Mid-level Software Engineer specializing in distributed systems for Healthcare and E-commerce
Software Engineer specializing in distributed systems, messaging platforms, and AI-enabled products
Mid-level Full-Stack Engineer specializing in Java/Spring and React on cloud microservices
Junior Full-Stack Software Engineer specializing in web, mobile, and AI applications
Mid-level Fuel Cell Engineer specializing in hydrogen systems and AI automation
Intern Robotics Software Engineer specializing in autonomy, perception, and control
“Robotics software engineer with hands-on experience building autonomy features across perception, planning, and systems integration—most notably for an autonomous lunar rover that detects and geometrically models craters to plan terrain manipulation. Also owned development of an autonomous stair-climbing module for a quadruped robot as an intern, and has real-time motion-planning/IK debugging experience on a Franka Panda using RGB-D (RealSense).”