Pre-screened and vetted.
Senior Full-Stack AWS Developer specializing in cloud-native microservices and serverless systems
Junior Software/AI Engineer specializing in LLM agents and RAG systems
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games
“Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.”
Senior Full-Stack Developer specializing in React/Next.js and NestJS
“Frontend-focused full-stack engineer who built and shipped Atlas Link (atlaslink.io), an ops/admin dashboard for an alumni directory designed to scale across clients and large datasets. Strong on architecture boundaries, typed API contracts, and performance-heavy table UIs, with a rigorous testing approach (TypeScript/Jest/React Testing Library) and experience modernizing a legacy ASP.NET MVC app with a new component layer and cleaned-up CSS system.”
Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal
“VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployment
“Frontend engineer with experience building enterprise ERP/CRM dashboards in React + TypeScript, including cron-driven data updates and differentiated state flows. Emphasizes CI/CD pipeline setup, performance optimization (Core Web Vitals, React Profiler), and disciplined delivery practices (risk-based QA, phased rollouts); also has Figma-to-responsive implementation experience.”
Mid-level Machine Learning Engineer specializing in NLP, Computer Vision & Predictive Analytics
“Built a production LLM fine-tuning pipeline for domain-specific code generation at Pigeonbyte Technologies, including automated collection and rigorous quality filtering of 10M+ code samples (AST validation, sandbox execution/testing, deduplication, drift monitoring, and human-in-the-loop review). Also implemented end-to-end ML orchestration in Apache Airflow with data quality gates, dataset versioning in S3, benchmarking, and automated model promotion, and has a reliability-first approach to agent/workflow design.”
Mid-level Quality Assurance Engineer specializing in mobile, web, and API testing
“QA Engineer with 5 years of experience (PT Aplikasi Properti Indonesia and PT Teknologi Optimal Prima) spanning manual testing on staging web/apps and automation using Selenium and Katalon Studio. Uses Agile sprints with Asana and applies AI to cross-check test cases; interested in transitioning into console game testing and learning platform certification requirements.”
Senior QA Engineer specializing in web and mobile testing
“Mobile Android game tester with regression and compatibility testing experience, including catching a device-specific crash on a gaming phone during a gold-candidate pre-release cycle and getting a fix validated without slipping the deadline. Interested in moving into console testing and plans to self-train on platform certification requirements (TRC/XR/LOT) via online resources and courses.”
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Mid-level SQA Engineer specializing in integration testing and QA/QC
“Software QA professional with ~4 years of experience in web app integration and stress testing, who has delivered under tight deadlines by prioritizing core features and testing in parallel with developer fixes. Uses AI tools to speed up creation of Selenium automation scripts and automated test documentation; new to console-specific certification requirements (Sony TRC/Microsoft XR/Nintendo LOT).”
Intern QA & Web Developer specializing in web testing and responsive front-end development
“Web/mobile QA tester with solid core testing skills (Jira-based bug reporting, functional/regression/exploratory testing) looking to pivot into console game QA. Brings strong personal familiarity with PlayStation and Nintendo platforms and a risk-based approach to triage under deadlines, plus practical use of AI to speed up test planning and log investigation.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Junior Full-Stack Developer specializing in web apps and machine learning
“Built and organized SQL databases for a grocery pricing update backend and has hands-on experience designing FastAPI/Python APIs with security controls like authentication, RBAC, and strict validation. Also brings research experience identifying real-world failure modes (weather-driven sensor/model inaccuracies in MSE wall corrosion work) and adapting models to improve robustness, plus UI design support on an email-restricted campus hackathon enrollment flow.”
Senior Unity Developer specializing in medical simulation, digital twins, and XR training
“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Mid-level Full-Stack Developer specializing in React and Node.js
“Frontend-focused builder who has delivered a MERN food-ordering web app and is currently developing a TypeScript-based React Native medical appointment booking app with role-based dashboards, queue management, and REST/Supabase integration. Emphasizes reusable component architecture, centralized state management, and secure RBAC/protected-route patterns, with experience shipping new auth features via branch-based rollout and monitoring.”