Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in ML, cloud infrastructure, and LLM agents
Mid-level AI Backend Engineer specializing in LLM applications and scalable ML services
Principal Software Engineer specializing in enterprise AI/ML and multi-cloud architecture
Director-level Engineering Leader specializing in consumer web/mobile and AI-driven optimization
Mid-Level Software Engineer specializing in cloud-native microservices and AI automation
Mid-level AI Backend Engineer specializing in LLM applications and scalable ML services
Director-level Product Data Science leader specializing in experimentation and causal inference
VP Data Engineer specializing in AI-driven analytics platforms for investment management
Mid-Level Software Engineer specializing in AI platforms and backend systems
Junior Full-Stack/ML Engineer specializing in LLM applications and cloud deployment
“Full-stack developer with capstone and project experience delivering production-ready systems in unstructured environments, including a Faculty Tracking system for real departmental use. Strong in React performance debugging (re-render optimization with useMemo), Prisma-backed multi-database setups (MySQL local / SQL Server production on a UCI Health VM), and end-user support workflows that feed back into improved Help documentation.”
Mid-level Full-Stack Java Developer specializing in Financial Services
Junior Software Engineer specializing in backend microservices and network observability
Senior Software Engineer specializing in distributed systems and cloud infrastructure
Senior RPA & Automation Architect specializing in Agentic AI and enterprise hyperautomation
Senior Cloud Security Engineer specializing in AWS and Azure security architecture
Mid-level SDET / QA Automation Engineer specializing in API and UI test automation
Mid-Level Software Engineer specializing in distributed microservices and real-time systems
“Software engineer with production experience at DraftKings and SRC, owning high-impact platform changes like early-start lineup validation fixes and a multi-service refactor to support dual-role players (e.g., Ohtani) using backward-compatible, feature-flagged rollouts. Has embedded onsite with military users to rapidly ship improvements to a COP/TAK mapping integration (TrackSync), and leverages AI tools (Claude) to accelerate learning and delivery in new domains (e.g., ESP32 smart deadbolt project).”
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”