Pre-screened and vetted.
Mid-Level Software Engineer specializing in backend systems and integrations
“Full-stack engineer from seed-stage Violet Labs who owned an end-to-end production "compare push results" feature for external integrations, including solving tricky false-positive success cases by validating against internal entity hashes and confirmed integration events. Experienced building React/TypeScript SPAs with a Node + Postgres backend, deploying via AWS/Kubernetes, and setting up CloudWatch logging/metrics/alarms with SNS paging.”
Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity
“Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.”
Mid-level Machine Learning Engineer specializing in LLM apps, RAG pipelines, and MLOps
“Software engineer with connected-car/automotive production experience who owned an end-to-end remote door lock/unlock feature and introduced unit testing (GTest) plus rig/simulator validation. Also built and productionized an AI-native AWS cloud cost assistant (Lex + GPT-based LLM + Lambda + RAG/vector DB) with guardrails and achieved 94% evaluation accuracy. Helped replace a third-party solution with an in-house build, saving the company ~€9M.”
Mid-level Full-Stack Software Developer specializing in cloud-native microservices
“Built a real-time telemedicine clinician dashboard and iterated post-launch by diagnosing lag via logs/metrics and optimizing DB queries/sync logic. Also shipped a production internal RAG knowledge assistant for support teams, including embeddings/vector DB, citation-only answers with abstention thresholds, and an eval loop driven by real ticket data that improved accuracy through chunking/overlap and batching optimizations.”
Senior Full-Stack .NET Developer specializing in Angular/React and cloud (Azure/AWS)
“Gameplay engineer with hands-on ownership of real-time C++/UE5 systems, including an end-to-end ability system and a networked dash feature using client prediction and server reconciliation. Strong in performance profiling/optimization (object pooling, collision-check gating) and applied math for projectile motion validated via debug visualization and QA/playtesting; particularly interested in soccer/football gameplay mechanics and feel.”
Entry-Level Software Engineer specializing in full-stack and backend development
“Full-stack developer who built a workout tracker feature end-to-end on the PERN stack (Postgres/Express/React), including relational schema design, REST APIs, and optimistic UI updates. Also has Next.js App Router experience (dynamic routes, SSG/React Server Components) and a strong quality mindset from Boston Scientific, where they used TDD to support clinically sound ECG analysis software and drove backend test coverage to 97%.”
Mid-level Software Developer specializing in microservices and AWS cloud-native systems
“Full-stack engineer focused on application-layer product work (70–75%), with production experience building real-time operational dashboards (React/TypeScript + Node/Express + WebSockets + Postgres) and measurable impact (50% reduction in data entry time). Also owned a Flask backend for a SaaS product with token auth/RBAC, versioning, observability, and performance tuning, and has operated containerized apps on AWS (EKS, RDS/Aurora, S3, API Gateway) including handling a real latency/scaling incident end-to-end.”
Mid-level Full-Stack & ML Engineer specializing in AI SaaS, MLOps, and cloud infrastructure
“Built and shipped an AI-powered driver ranking/assignment system at AffirmoAI using LLM intent classification + RAG over pgvector/Postgres, served via FastAPI with a React UI that explains scores. Drove measurable improvements through optimization and iteration (latency down to <800ms, adoption 60%→90%+) and implemented rigorous eval loops with dispatcher ground truth plus cold-start handling for new drivers.”
Director of Engineering specializing in AI-enabled SaaS and mobile platforms
“AI startup co-founder and CTO who helped raise $2.6M in seed funding at RedRex and drove product strategy from ideation through execution. Experienced with rapid experimentation and AI-driven prototyping to validate ideas quickly, and has direct exposure to the VC/accelerator ecosystem (Gener8tor) with a market-first approach to building and pitching startups.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Mid-level Full-Stack Software Engineer specializing in scalable web apps and automation
“UE5 UI engineer who has shipped production-ready HUD/menu frameworks using C++/Slate/UMG and CommonUI, emphasizing MVVM-style architecture for maintainability and designer-friendly iteration. Strong in UI profiling/optimization (Unreal Insights + Slate Profiler), including Slate list virtualization and event-driven updates that improved UI frame time by ~30% in heavy menu scenarios.”
Mid-Level Software & Infrastructure Engineer specializing in cloud, distributed systems, and AI
“Backend/data engineer who helped evolve Bitnimbus LLC’s Kafka-as-a-service MVP from a monolith into an event-driven distributed system, using careful design, parallel rollouts, and idempotent event handling to maintain correctness. Also built production-grade API and database security (JWT scopes, rate limiting, explicit Postgres policies/RLS-style controls) and improved Prometheus monitoring by eliminating false outages via heartbeat metrics and windowed aggregation.”
Intern Full-Stack Software Engineer specializing in web apps, cloud microservices, and AI tooling
“Robotics/embedded candidate who built an IoT smart shoe for visually impaired users, implementing real-time obstacle detection with ultrasonic sensors and haptic feedback on Arduino. Has practical ROS experience (RViz/Gazebo) and improved reliability in distributed systems by hardening an Arduino-to-ROS serial protocol with framing, strict parsing, and sensor-noise filtering; also containerized ROS environments with Docker for reproducible simulation and onboarding.”
Senior Full-Stack AI Engineer specializing in Generative AI and FinTech
“Backend engineer who built and owned an AI-powered financial research product end-to-end, using a typed NestJS/GraphQL backend with LangGraph-style agent routing to produce sourced, structured financial analysis. Emphasizes finance-grade correctness (Zod validation, metric registries, unit/empty-result guardrails) while keeping latency low via batching, caching, and fast token streaming, and has led incremental migrations using strangler/feature-flag/shadow traffic patterns.”
Principal/Staff Software Engineer specializing in distributed systems and FinTech platforms
“Brazil-based tech leader who helped build Bankly’s end-to-end Banking-as-a-Service platform—delivering a plug-and-play solution in 6 months and architecting for ~5k requests/second; Bankly later became the largest BaaS in Brazil. Also runs a closed, personal-capital private trading group focused on automating investment decisions with AI trading bots, but is currently prioritizing international career growth over entrepreneurship.”
Entry Mechatronics Engineering student specializing in robotics and embedded control
“Hands-on builder with projects spanning IoT/backend data systems and robotics: created a flow meter pipeline that sends readings over WiFi to a database and web server with real-time averaging and easy data download. Also diagnosed a hard-to-catch AGV/AMR reliability issue during long autonomous runs (battery voltage drop causing sensor failures) and mitigated it with voltage monitoring and a buffer circuit; familiar with Python/FastAPI API best practices (Pydantic, async, OAuth2/JWT).”
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud event-driven systems
“LLM/agentic-systems practitioner who has repeatedly taken LLM-driven pricing/decision services from prototype to production using pilots, guardrails, observability, and staged rollouts. Demonstrates strong real-time incident troubleshooting (dependency timeouts, cached fallbacks) and post-incident hardening (isolation/async/alerts), and also supports go-to-market via developer workshops, technical demos, and sales-aligned POCs.”
Junior Software Engineer specializing in full-stack web and cloud systems
“Co-op engineer at EnFi who built and maintained a multi-tenant prompt library and LLM workflow tooling used by internal teams and external enterprise clients. Led TypeScript/React package design and standardized a typed workflow abstraction across disparate implementations (React, Go, JSON), improving reliability and developer adoption. Delivered measurable performance gains (~25% latency reduction) and owned end-to-end execution including docs, demos, debugging, and deployment.”
Intern Data Scientist specializing in robotics localization and SLAM
“Robotics/embodied-AI practitioner who built a TurtleBot3 LiDAR-fingerprint localization pipeline end-to-end (autonomous data collection + multi-head NN) achieving ~30 cm error in a 10x10 m space. Also has industry experience at Infineon building large-scale production data/AI pipelines and rapidly fixing a deployed recommendation system by correcting upstream data normalization, improving accuracy by 20%+.”
Senior Robotics Software Engineer specializing in ROS 2 autonomy and distributed systems
“Robotics Software Engineer with 2.5 years at the Army Research Lab building production tools and cloud infrastructure for large-scale ROS/Unity simulation on AWS. Created a Python GUI to streamline analysis of massive (100GB) ROS bag/MCAP datasets and has deep ROS2/Nav2 performance debugging experience (executor/QoS/TF tracing). Also built an in-house ROS perception pipeline for an assembly-line use case, reaching 92% accuracy.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Mid-Level Software Engineer specializing in React front-end and web APIs
“Backend-leaning full-stack engineer from Valcom who maintained Django/PostgreSQL services for mass-notification/paging servers used by education/commercial/government customers. Notable for hardening authentication and reliability (JWT refresh + rotation tokens, WebSockets/EventStream) and for modernizing a legacy Ext.js/PHP stack into a React + Django architecture with strong CI/testing and production incident ownership.”
Mid-level Design Engineer transitioning to Robotics & Reinforcement Learning
“Robotics software engineer with hands-on depth across simulation (Isaac Sim, Gazebo, Webots), ROS/ROS2 integration, and real-time embedded control. Led an end-to-end quadruped (12-motor) Isaac Sim build from Fusion 360 CAD-to-URDF through physics tuning to achieve a stable walking gait, and optimized a 5-servo arm by cutting IK compute time by 60%+ using lookup tables to eliminate jitter.”