Pre-screened and vetted.
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Mid-level Machine Learning Engineer specializing in LLM alignment and applied reinforcement learning
“AI/LLM engineer who has shipped production systems end-to-end, including a note-taking product (Notey) combining audio/image capture, ASR, summarization, and a semantic chat agent over past notes. Also has applied ML experience in healthcare, collaborating directly with doctors to validate an EEG seizure-detection pipeline, and uses Kubernetes to optimize GPU usage for LLM training.”
Junior Computer Vision Researcher specializing in deep learning and object detection
“Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.”
Mid-level Full-Stack Software Engineer specializing in MERN, AWS, and secure authentication
“Application-layer full-stack engineer who has shipped enterprise-facing integrations and developer tooling, including an end-to-end Slack integration for automated ticket creation and a real-time feature-flag dashboard (React/TS + GraphQL/Apollo + NestJS) with audit trails. Has hands-on AWS container operations experience (ECS Fargate/ALB/RDS) and has improved product performance (35% faster dashboards) while building auth and RBAC for 500+ users.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Intern AI & Robotics Engineer specializing in reinforcement learning and computer vision
“Robotics/AI engineer focused on multi-agent reinforcement learning for Crazyflie drones, enabling coordination via implicit motion-based communication and a stabilizing FSM layer; reported 98.5% sim and 92% real-world behavior-recognition accuracy. Also built a modular ROS 2 wall-following system (custom nodes/services/actions) and a Raspberry Pi + OpenCV stereo-vision walking robot, emphasizing rigorous logging, stress testing, and sim-to-real deployment.”
Intern Software Engineer specializing in ML applications and LLM platform engineering
“Full-stack engineer who builds and scales customer-facing and internal AI products end-to-end (React/TypeScript/FastAPI/MongoDB) with strong product instrumentation and rapid MVP iteration. Built an AI-powered code review assistant adopted across teams and integrated into CI/CD, reducing manual review time by 30%+, and has hands-on experience with LLM retrieval/reasoning systems (LangChain + FAISS) and microservices scaling using RabbitMQ, Docker, and AWS.”
Intern Test Engineer specializing in embedded systems, robotics, and data automation
“Robotics software contributor on an SJSU Robotics Mars rover hub, where they built a C++ camera gimbal driver using the Libhal open-source library and implemented/tuned PI/PID control to achieve stable servo behavior.”
Junior Full-Stack Software Engineer specializing in web and mobile apps
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Junior Robotics Engineer specializing in computer vision and sensor fusion
“Robotics software engineer with ~3 years of ROS experience spanning drone autonomy and perception. Recently improved drone barcode scanning by shifting to segmentation and deploying an optimized instance-seg model to edge hardware (FP16 quantization, convex-hull masks), while also building ROS drivers/parameters for field-tunable behavior. Has hands-on experience integrating LegoLOAM and calibration/TF systems, including creating RViz visualization tools to validate transforms and debugging real-world drift issues caused by lighting/glare.”
Junior Robotics Engineer specializing in controls, simulation, and production debugging
“Robotics software engineer who helped build a startup "robo-chef" system end-to-end, including pick-and-place simulation using ArUco-marked stations and smooth motion planning. Hands-on ROS 2 integrator across LiDAR/IMU/camera perception-to-navigation stacks (Nav2, SLAM Toolbox, ros2_control), with demonstrated ability to debug real-time timing drift and improve repeatable placement through calibration and motion blending. Uses Gazebo simulation plus Docker/CI pipelines to validate and deploy robotics software reliably.”
Mid-level Software Development Engineer specializing in backend, cloud, and microservices
“Accenture engineer with hands-on experience taking an NLP sentiment analysis system from prototype to production, emphasizing robustness to noisy data, scalability, and observability (dashboards for latency/error/throughput). Also supports customer-facing teams with demos and PoCs, translating client requirements into secure, scalable architectures and troubleshooting LLM/agent workflows via logs and step-level traces.”
Mid-level Full-Stack Software Engineer specializing in Java/Spring, React, and AWS
“Backend/data engineer with production experience across event-driven Python ingestion services on AWS (EventBridge/SQS/MongoDB), serverless APIs (Lambda/API Gateway), and analytics ETL (Glue → Redshift). Has modernized legacy reporting into Node.js/React systems and demonstrated measurable SQL performance wins (minutes to seconds) plus strong incident ownership with validation, DLQs, and alerting.”
Mid-level Embedded Software Engineer specializing in RTOS and microcontroller firmware
“Backend/embedded-focused engineer with hands-on experience designing real-time, memory/power-constrained firmware architectures and also building Python/FastAPI services. Demonstrates strong production rigor across migrations (strangler pattern, shadow reads, feature flags), security (OIDC/JWT, RBAC/ABAC, Postgres RLS), and robustness for async workflows (idempotency, event ordering, state machines).”
Junior Software Engineer specializing in cloud microservices and full-stack development
“Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.”
Junior XR Developer specializing in AR/VR training simulations and immersive applications
“Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.”
Senior AI/ML Engineer specializing in LLMs, RAG, and VR/XR multimodal systems
“PhD researcher (University of Utah) who built a production RAG-powered Virtual Reality Research Assistant to answer lab research questions with concrete citations. Implemented an end-to-end LangChain pipeline using PyPDFLoader, chunking strategies, OpenAI embeddings, and ChromaDB, with emphasis on grounding to reduce hallucinations and ensure research-grade accuracy. Collaborated closely with a non-technical PhD advisor to scope requirements, manage cost constraints, and demo iterative progress.”
Mid-level Software/Data Engineer specializing in LLM apps, RAG pipelines, and cloud microservices
“Backend/data engineer who built an enterprise LLM assistant (AI Genie) at Broadband Insights using a LangChain + GPT-4 + Pinecone RAG pipeline to automate broadband analytics reporting. Developed Python/Dagster ETL processing 10M+ records/day and improved data freshness by 60%, with production-grade scalability patterns (async workers, containerized microservices, Kubernetes) and strong multi-tenant isolation practices.”
Junior Full-Stack AI Developer specializing in LLMs and RAG applications
“Product-minded software engineer who owned a Shopify POS app end-to-end at Swym, shipping an MVP and then scaling iteration speed with E2E automation and CI/CD—resulting in a Shopify Badge, Top-5 App Store ranking, and +40% new user acquisition. Also built an ESG insights tool using React/TypeScript + FastAPI with Snowflake and a RAG pipeline, plus microservices patterns (async jobs, queues, DLQs, autoscaling) and internal Metabase/SQL analytics dashboards.”
Senior Full-Stack Developer specializing in web, Windows software, and IoT
“Full-stack web developer who reports owning both backend and frontend design, including database-first design and jQuery-based web UI work (shared a GitHub project link). Claims to have delivered a project planned for 4 months in just 2 weeks and emphasizes strong personal code quality standards.”
Junior Robotics Engineer specializing in autonomous navigation and computer vision for agriculture
“Robotics software engineer who led an autonomous nursery management robot project at Auburn University, spanning RGB-D/IMU sensor fusion, SLAM navigation, and real-time ML for plant detection/quality assessment. Strong ROS1/ROS2 background (C++/Python) with deployment on NVIDIA Jetson, including profiling-driven optimization of YOLO segmentation for real-time behavior and multi-robot (UGV/UAV) communication using ROS2.”
Junior Embedded Firmware Developer specializing in microcontrollers and wireless protocols
“Cal Poly student with embedded + networking + robotics project experience, including an E4E summer research internship building an acoustic collar on an STM32 and collaborating weekly with the San Diego Zoo Wildlife Alliance. Built a hobby ESP32-based Spotify “now playing” display and demonstrated strong cross-domain debugging by tracing failures to router behavior rather than code.”