Pre-screened and vetted.
Mid-level Full-Stack Software Developer specializing in cloud microservices and healthcare interoperability
Junior Software Engineer specializing in backend, microservices, and cloud
Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer
Executive AI Architect specializing in low-power edge/embedded AI systems
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”
Executive Software Architect specializing in Cloud, Security, and SaaS
“Cloud consulting veteran building DragnCloud, an agentic cloud infrastructure builder aimed at teams outgrowing Heroku/Supabase who need complex setups (data pipelines, custom LLM hosting, multi-tier apps) without hiring consultants. Has SaaS background and has served as a Fractional CTO for funded companies; currently focused on landing the first 20 customers and expanding automation into higher-value workflows.”
Mid-Level Software Engineer specializing in full-stack web and data engineering
“Backend/ML engineer who has built both enterprise data pipelines and real-time AI products: modular Python (Flask/FastAPI) services integrating automation scripts and low-latency ML inference (MediaPipe, PyTorch) plus OpenAI-powered feedback. Demonstrated measurable performance wins (~30% faster HR workflows; ~40% faster AWS pipelines across 100+ Oscar Health feeds) and strong multi-tenant/data-isolation patterns (schema-based isolation, RBAC, microservices).”
Mid-level Generative AI Engineer specializing in LLM agents and RAG applications
“GenAI builder and technical lead with ~2 years of hands-on production experience, including GENIE (a GenAI sandbox for ~44,000 Massachusetts public-sector employees) and A-IEP, a multilingual platform helping parents understand complex IEP documents (cut processing from ~15 minutes to ~2 and used by 1,000+ parents). Strong in RAG/agentic architectures, AWS serverless + Step Functions orchestration, and rigorous evaluation/guardrails for reliable real-world deployments.”
Mid-level Robotics Software & Systems Engineer specializing in ROS2 multi-robot systems
“Robotics software engineer with ROS2 multi-robot experience spanning decentralized signal source localization (LoRa RSSI on TurtleBot3) and a master’s-thesis project on collaborative object transportation with 4 robots. Strong in sim-to-real debugging—implemented noise modeling (RBF) and practical hardware/coordination fixes (CoG tuning, clock sync/flags) to make algorithms work reliably on real robots.”
Intern Robotics Software Engineer specializing in ROS2 autonomy and LiDAR localization
“Robotics software engineer focused on production-grade autonomous mobile robot (AMR) navigation in warehouse-style environments, with deep hands-on ROS2/ROS Noetic experience across SLAM, AMCL/NDT LiDAR localization, and Nav2 integration. Strong in real-time debugging and performance tuning using rosbag-driven regression workflows, plus containerized deployment (Docker/Compose) and distributed robot/edge-device communication via MQTT/REST.”
Junior AI Software Engineer specializing in LLM agents, RAG, and healthcare NLP
“Backend engineer who built an agentic LLM system for private equity/finance that answers questions over enterprise contracts and documents using a vector-db RAG pipeline. Differentiator is a trust-focused citation framework (with highlighted source text) to reduce hallucinations in high-stakes workflows, plus strong DevOps experience deploying microservices on Kubernetes with Helm/GitOps and building Kafka real-time pipelines.”
Mid-level Full-Stack Engineer specializing in cloud-native, event-driven data platforms
“Backend/data engineer with hands-on production experience building Python (FastAPI/Flask) data enrichment services secured with Okta OAuth2 and monitored via Splunk/Dynatrace. Has delivered AWS event-driven and data-migration solutions (Lambda + Kafka to EKS; Glue from on-prem Oracle to S3/data lake) and modernized Informatica match/merge logic to cloud services using parallel-run parity validation and stakeholder sign-off.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and React
“Backend engineer (IpserLab) who owned Python services for a production quiz/analytics platform, focusing on reliability and low-latency behavior under peak load. Hands-on with Kubernetes + Docker deployments and GitHub Actions CI/CD in a GitOps-style workflow, including solving configuration drift and enabling fast rollbacks. Also implemented Kafka-based event streaming with idempotent consumers and strong observability (lag tracking, structured logging, alerting).”
Mid-level Mechatronics Engineer specializing in robotics, embedded firmware, and autonomous systems
“Robotics/embedded engineer with hands-on firmware ownership for closed-loop motor/vision systems and strong ROS1 navigation experience (move_base, gmapping, robot_localization), including EKF sensor fusion to eliminate localization drift to sub-10cm accuracy. Also brings IoT distributed pub/sub expertise (30+ devices over MQTT, 99% uptime) plus Unity AR/VR simulation and computer-vision test automation that saved 100+ hours.”
Mid-level AI/ML Engineer and Data Scientist specializing in LLMs and MLOps
“Data science/AI intern at University at Buffalo Business Services who built and deployed production systems spanning classic ML and LLM assistants. Delivered real-time competitor intelligence for a Cornell-partnered, $1B beverage launch by scraping/cleaning 5,000+ SKUs and deploying models via API, then built a domain-aware LLM assistant to modernize Excel-based workflows with strong grounding, privacy controls, and sub-5s latency.”
Senior Machine Learning Researcher/Engineer specializing in temporal modeling and production ML systems
“Backend engineer who built and evolved a startup data-processing backend (Express.js/MySQL) handling millions of user data points, with a microservices pipeline integrating multiple social media APIs. Emphasizes reliability and security through comprehensive testing, robust error/retry handling for sequential pagination constraints, and tight IAM/JWT/OAuth-based access controls.”
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Entry-Level Software Engineer specializing in backend systems and FinTech
“Software engineering intern experience at Zoho Corp and Zeus Desk building and deploying customer-facing systems. Delivered a real-time booking platform backend that stayed stable for 1,000+ users by optimizing MySQL queries/indexing and shipping hotfixes during production latency incidents. Also integrated financial operations APIs across 50+ small-bank partners by creating a normalization/validation layer to handle inconsistent partner data and prevent integration breakages.”
Mid-level Robotics & AI Engineer specializing in autonomous systems
“Robotics software engineer with deep ROS2 experience who owned the perception stack for an automated C. elegans manipulation system—building YOLO-based worm segmentation plus OCR label reading and integrating it into a MoveIt2 pipeline with real-time latency constraints. Also deploying ROS2 on an AgileX Tracer with ZED depth camera for vision-based person following and working on SLAM/sensor fusion, with additional production-style ML deployment experience (Dockerized FastAPI + PyTorch on AWS EC2 with CI/CD).”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”