Pre-screened and vetted.
Mid-Level Software Engineer specializing in backend, microservices, and ML systems
“Primary designer/implementer/maintainer of an open-source JavaScript library for programmatic SSML generation and validation in text-to-speech pipelines. Focused on safety-by-default APIs with vendor-specific extension adapters, strong backward compatibility/deprecation practices, and measurable performance gains by removing redundant validation stages. Emphasizes developer experience through example-driven documentation and systematic community issue triage.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Mid-level Systems Integration & Test Engineer specializing in embedded robotics and automation
“Senior engineering student leading a robotics capstone using a Jetson Nano + Yahboom DOFBOT to play whiteboard games (Tic-Tac-Toe, Hangman) via computer vision and ML. Owns the inverse kinematics and OpenCV pipeline, uses Gazebo/URDF for simulation, and is planning C++/multithreading/Pybind11 optimizations to meet real-time constraints on limited embedded hardware.”
Mid-Level Full-Stack Software Engineer specializing in web apps and voice AI
“Software engineer with a graphic design/marketing background who led a 4-month U.S. Department of State Diplomacy Lab project delivering a proprietary React/Electron + Flask + PostgreSQL scheduling app, including OKTA SSO integration under strict government confidentiality constraints. Also has hands-on production web experience fixing a broken WordPress/Elementor content system by scripting automated recategorization and date corrections.”
Mid-level Robotics Engineer specializing in ROS 2, control systems, and manipulation
“Robotics software engineer with hands-on ROS2 experience across manipulation, SLAM/localization, and sensor fusion. Recently built an end-to-end hybrid force-position control system for a Ufactory xArm7 with a 6-axis force/torque sensor to enable compliant, force-guided shaft insertion, including real-time Jacobian computation, TF pipeline, and MoveIt2 trajectory execution validated on hardware.”
Entry-Level Robotics Software Engineer specializing in ROS 2 autonomy and multi-robot systems
“Robotics software engineer focused on ROS 2 multi-robot coordination, having built task allocation and reliable inter-robot communication for simulated TurtleBot3 fleets. Demonstrates strong integration/debugging skills across Nav2 + gmapping (SLAM drift, TF tree, odometry/sensor fusion) and pairs it with production-minded tooling—Docker/Kubernetes deployments and CI/CD simulation testing via GitHub Actions.”
Mid-level IT Support & Solutions Professional specializing in customer enablement and system reliability
“Early-career candidate with customer service experience and a cybersecurity bootcamp background (vulnerability management). Undergraduate project focused on securing online exams during COVID using identity verification (facial recognition + email/phone code) and 360-degree monitoring to reduce cheating, and they navigated student pushback to enforce integrity.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
Senior Computer Vision Engineer specializing in AI/ML for scientific imaging
“Computer-vision engineer with hands-on experience designing UAV-based production imaging systems for object detection/tracking, including camera selection and resolution/zoom tradeoffs. Improved segmentation/measurement accuracy by implementing orthorectification using ground points plus intrinsic/extrinsic calibration to correct perspective distortion, and has built Python/OpenCV pipelines (including barcode-focused grayscale processing and multithreaded execution).”
Senior Full-Stack Developer specializing in web, cloud, and real-time data platforms
“Full-stack engineer who built an early-stage social platform for scriptwriters (Scriptscape) from scratch, owning everything from React Native/React UX to Node/Postgres APIs and AWS deployment. Demonstrates strong production-minded engineering with CI/CD, observability, and scalability patterns (cursor pagination, indexing, background jobs), plus experience hardening flaky third-party integrations with idempotency and backfills.”
Mid-level AI Engineer specializing in LLM apps, RAG pipelines, and multi-agent systems
“AI Engineer at Humanitarian AI who has built and productionized both a LangGraph-based multi-agent workflow system and a RAG pipeline (OpenAI embeddings + vector DB) with rigorous evaluation/guardrails. Reports strong measurable impact (60% faster workflow delivery, 40% fewer incidents, 70% reduced research time) and has prior enterprise modernization experience at Infosys migrating ETL to microservices with zero production incidents.”
Entry-level Robotics Research Assistant specializing in multi-agent autonomy and reinforcement learning
“ROS2/Python robotics engineer who led a 4-person team building a simulated multi-robot warehouse system (SLAM + NAV2 + centralized task allocation) in Gazebo Ignition, including a distance/priority-based controller that reduced task completion time by ~30%. Also has hands-on real-time debugging/tuning experience for both mobile robots and a MyCobot 600 Pro manipulator, plus simulation work in CARLA using RL (TD3) and Social-LSTM for pedestrian behavior modeling.”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Mid-level Software Engineer specializing in full-stack development and backend APIs
“Backend engineer who has designed and evolved high-traffic event/activity management systems using Node/Express and PostgreSQL, prioritizing scalability and reliability with a layered architecture. Has led zero-downtime refactors/migrations using parallel runs, dual writes, and rigorous validation/monitoring, and brings a security-focused API approach (JWT, RBAC/ABAC, rate limiting, DB-enforced tenant/RLS filters).”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Mid-level Embedded Software Engineer specializing in real-time control and automated testing
“Master’s thesis researcher building an intelligent fault diagnosis and predictive maintenance stack for autonomous quadcopters—covering simulation-based fault injection, signal processing (Id/Iq), ML fault classification, and real-time edge deployment on Raspberry Pi with Hailo-8 acceleration. Previously delivered production C++ middleware/microservices at Accolite and has hands-on experience with constrained networking via a LoRaWAN IoT communication stack.”
Senior Machine Learning & Computer Vision Researcher specializing in vision-language models
“Developed and deployed CaptionFace, a production vision-language system that boosts low-resolution/surveillance face recognition by generating discriminative natural-language captions (ViT encoder + GPT-2 decoder) and enabling text-to-face retrieval and zero-shot recognition. Orchestrated distributed training on Kubernetes with MLflow tracking, mixed-precision optimization, and comprehensive evaluation including out-of-domain robustness; collaborated with non-technical NSF project stakeholders via demos, visualization, and clear documentation.”
Intern Software Engineer specializing in full-stack development, cloud, and automation
“Robotics software engineer who built an autonomous debris-clearing rover software stack end-to-end using ROS 2, Python/OpenCV, and YOLOv3, with strong emphasis on real-time reliability (latency instrumentation, stale-data handling, watchdog fail-safes). Also implemented a Docker CI/CD deployment system for remote Raspberry Pi timelapse devices, distributing updates via AWS S3 to handle intermittent connectivity.”
Junior Full-Stack Software Engineer specializing in web apps, data workflows, and AI integrations
“Backend engineer with experience stabilizing data processing/analytics pipelines and refactoring brittle backend APIs. Has hands-on FastAPI work emphasizing strong validation (Pydantic), clear layering, and secure JWT-based auth with role/row-level controls, plus pragmatic migration tactics like parallel runs to protect data integrity.”
Mid-level AI/ML Engineer & Data Scientist specializing in NLP and Generative AI
“Built and deployed an agentic RAG platform at Centene Health to support healthcare claims and complaints workflows (Q&A for claims agents, executive complaint summarization, and compliance triage/classification). Experienced in LangChain/LangGraph orchestration, production deployment on AWS with FastAPI/Docker/Kubernetes, and implementing HIPAA-compliant guardrails to reduce hallucinations and ensure explainable outputs.”
Senior Software Developer specializing in Unity VR and mobile apps
“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”
Senior Unity Game Developer specializing in mobile and VR experiences
“Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”