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Vetted C++ Professionals

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C++PythonDockerGitJavaJavaScript
DM

Daniela Mata

Mid-level Science Editor specializing in astronomy and astrophysics

Waukesha, WI10y exp
Astronomy magazineUniversité Côte d’Azur
PythonC++LinuxMicrosoft OfficeAsanaCanva+65
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JK

Julian Knight

Junior Game Programmer and Game Designer specializing in Unreal Engine and Godot

Flower Mound, TX3y exp
Final Croak LLCUniversity of North Texas
CC++C#PythonJavaJavaScript+28
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GP

Gabriel Pilan

Senior Game Programmer specializing in Unreal Engine multiplayer

Porto Alegre, Brazil9y exp
Big Moxi GamesFATEC Sorocaba
C++Unreal EngineAgileKanbanScrumPerformance Optimization+35
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MD

Matheus do Nascimento Cavalcante

Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems

Duque de Caxias, Brazil7y exp
Umbu GamesFAM
C++GitVersion ControlProblem SolvingTechnical DocumentationUnreal Engine 5 (UE5)+22
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AM

Achyut Madhavan

Entry-Level Game Designer and Developer specializing in Unity and gameplay systems

Gothenburg, Sweden
University of Gothenburg
BlenderCC#C++CSSFigma+28
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MB

megersa biratu muleta

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in backend APIs and full-stack web apps

Addis Ababa, Ethiopia3y exp
Tech 4th ETMicrolink Information Technology College

“Frontend/full-stack engineer who has built and scaled multiple national/government platforms in Ethiopia, including an unemployment registration system and a national ID (Fayda) admin/billing dashboard handling contracts, tariffs, inventory, and high-concurrency billing workflows. Strong in React/TypeScript architecture (atomic design, Context/hooks, strict typing) and in integrating identity verification/biometrics-driven business logic with phased rollouts and audit-driven iteration.”

API DevelopmentBackend DevelopmentFull-Stack DevelopmentJavaScriptTypeScriptPython+86
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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”

Unreal EngineC++PythonArtificial IntelligenceJiraConfluence+90
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HV

Harshit Vashisth

Screened

Junior AI Engineer specializing in LLMs, RAG systems, and MLOps

Remote, United States1y exp
Concept2ActionJaypee Institute of Information Technology

“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”

Azure Machine LearningC++CI/CDCloud ComputingCSSData Structures and Algorithms+99
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VV

Vinay Vallabineni

Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js

Columbus, OH3y exp
One CommunityWright State University
JavaJavaScriptTypeScriptPythonSQLC+64
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RI

Rahmathullah Imran Mir

Mid-Level Software Engineer specializing in Java/Spring microservices and cloud

Flagstaff, Arizona3y exp
Northern Arizona UniversityNorthern Arizona University
Amazon CloudWatchAmazon EC2Auto ScalingCC#C+++40
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AP

Aniket Patel

Junior AI/ML Researcher specializing in deep learning, computer vision, and LLM applications

Ashland, OH2y exp
Ashland UniversityAshland University
AWSBashBERTCI/CDComputer VisionC+++81
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ZA

Zylith Akerele

Junior Full-Stack Software Engineer specializing in web development and game QA

Orange, CA1y exp
TECSimmons University
AngularBlenderBootstrapC#C++Git+33
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HA

Hamza Amjad

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
UnityUnreal EngineC#C++PythonJavaScript+55
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MG

Martin González

Junior IT Developer specializing in business applications and databases

2y exp
IPG MediabrandsUniversidad El Bosque
LeadershipTeamworkMicrosoft OfficeProcess improvementJavaC+++28
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JK

Jaiden Kettleson

Screened ReferencesStrong rec.

Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps

1y exp
The Green DragonMaryville University

“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”

AgileAuthenticationC++Data AnalysisData VisualizationDebugging+164
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KC

Kumar Chaitanya

Screened

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”

Unreal EngineC++PythonSystem DesignWindowsAndroid+151
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DR

David Russell

Screened

Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing

New Braunfels, TX3y exp
Media Archaeology Lab – UT at DallasUniversity of Texas at Dallas

“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”

CC++PythonBashLinuxDebugging+82
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WJ

Wendel JBlank eske

Screened

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”

C#C++UnityUnreal EngineGitGitLab+75
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MM

Marc Mirapeix

Screened

Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal

Andorra, Andorra3y exp
FinvestIronhack

“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”

CC++C#PythonGitSQL+46
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JS

Jakub Szczyrk

Screened

Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”

UnityUnreal EngineC#C++PythonSQL+73
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