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Vetted C++ Professionals

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C++PythonDockerGitJavaJavaScript
CF

Christopher Fleenor

Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems

Pennington Gap, Virginia3y exp
Liberty Sport & PawnFull Sail University
Visual StudioC++DebuggingDocumentationData StructuresProblem Solving+33
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HR

Harsh Rana

Intern Full-Stack Developer specializing in web apps and machine learning

India0y exp
We Logical Software SolutionLong Island University
AgileAngularJSAPI IntegrationArtificial IntelligenceAuthenticationC+++50
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SR

Syed Rahman

Intern Frontend/UI-UX Software Developer specializing in React and JavaScript

Toronto, ON0y exp
KnowQuestYork University
JavaJavaScriptPythonC#C++TypeScript+42
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IB

Ishmael Banks

Junior Gameplay Programmer specializing in Unreal Engine and game design

Winter Park, FL
Full Sail University
PrototypingUnreal EngineVisual StudioConfluenceJiraC+++27
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AV

Andres Valbuena

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
Team LeadershipUnreal EngineUnityGitHubCC+++37
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KS

Komal Sharma

Junior Full-Stack Software Engineer specializing in SaaS and FinTech systems

Remote2y exp
Lost Ferry InteractiveKIET Group of Institutions
C++JavaPythonGoJavaScriptDjango+36
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LR

Luke Ruiz

Entry-Level Game Designer specializing in Unreal Engine Blueprints

Orlando, FL0y exp
Darkk EntertainmentFull Sail University
UnityDebuggingJiraTrelloConfluenceGitHub+38
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AD

Anderson Del_Castillo

Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2

Cali, Colombia2y exp
Red de Huerteros y Huerteritos de JamundíUniversidad Autónoma de Occidente
PythonC++JavaScriptMATLABROS 2OpenCV+56
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AS

Akira Sessoms

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
JiraCustomer ServiceCommunicationCollaborationTeamworkProblem Solving+35
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MM

Matheus Motizuki

Junior Software Engineer specializing in performance, scalability & optimization

2y exp
PSTG-TechCentro Universitário Serra dos Órgãos
CC++PythonJavaScriptDockerJenkins+26
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SO

SAMUEL OLATUNDE

Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning

Wichita Falls, Texas4y exp
Midwestern State UniversityMidwestern State University
PythonC++CC#JavaScriptPyTorch+61
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OS

Odair Stefoni

Mid-level Multimedia Producer & Events/Entertainment Professional

23y exp
Chucherias HondurenasUniversidade Anhembi Morumbi
AdaptabilityProblem solvingCustomer serviceWindowsmacOSLeadership+29
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YT

Yi Tian Cai

Entry-Level Full-Stack Developer specializing in web and cloud projects

San Leandro, CA
San Francisco State University
AWSAmazon EC2Backend DevelopmentC++CSSData Structures+36
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JS

JoãoVitor SilvaRodriguesProcópio

Entry-Level Game Designer specializing in Unreal Engine and rapid prototyping

Belo Horizonte, Brazil1y exp
AmericanasFIAP
Unreal EngineC++PythonHTMLCSSProblem-Solving+25
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SJ

Sharthak Jain

Entry-Level Full-Stack Engineer specializing in FinTech

Morena, India0y exp
IMG Global InfotechShri Vaishnav Vidyapeeth Vishwavidyalaya
API IntegrationC++CSSData ModelingDjangoFirebase+35
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TK

Tanushree Kakad

Screened

Intern Software Engineer specializing in AI, computer vision, and VR

Remote0y exp
La Rochelle UniversitéK. K. Wagh Institute of Engineering Education & Research

“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”

CC++JavaJavaScriptSQLHTML+70
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JL

James Lopez

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Anti Elixir LLCMiami Dade College (Wolfson Campus)

“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”

C++C#JavaUnityGitHubDebugging+52
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MT

Michael Terrazi

Screened

Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems

Fort Myers, FL1y exp
Florida Gulf Coast UniversityFlorida Gulf Coast University

“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”

BlenderCC++DebuggingGitJava+36
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PR

PaulKonstantin Regler

Screened

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”

UnityUnreal EngineAdobe Premiere ProC#C++Autodesk Maya+34
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NB

Nishikesh Bhagat

Screened

Entry-Level VR Developer specializing in Unreal Engine and immersive simulations

Nagpur, Maharashtra
Dnnovate Technologies Pvt LtdSt Vincent Pallotti College of Engineering & Technology, Nagpur

“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”

Unreal EngineUnityBlenderC++JavaWeb Development+29
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FL

FranciscoJavier León

Screened

Entry Technical Designer specializing in Unreal Engine gameplay systems

Canary Islands, Spain
MoonmanaCIFP Felo Monzón Grau-Bassas

“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”

C++DebuggingPrototypingVersion ControlGitGitHub+40
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JL

Julián López Barañano

Screened

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”

BlenderUnityUnreal EngineAdobe Premiere ProC++C#+18
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