Pre-screened and vetted.
“字节跳动实习期间将内部AI重量预测模型从“可用但难上线”的单点能力,改造成可商业化复用的通用API:统一多地区接口与评估口径,设计分层兜底与置信度分级,先灰度上线SEA/JP并推动US/EU落地,结合线上结果进行模型微调。具备LLM/RAG/Agent系统的实战排障方法论,以及面向开发者与售前场景的技术演示与跨团队推进能力。”
Engineering Director specializing in distributed systems and enterprise cloud platforms
“Engineering lead/player-coach working on project management software, owning a high-impact scheduling algorithm rewrite focused on performance, maintainability, and documentation after prior team turnover caused regressions. Previously at EOX Vantage, helped an insurance client modernize monolithic workflows by scoping ambiguous requirements into a roadmap and shipping a day-one MVP before iterating with value-add features.”
“Built and productionized an AI-native, agentic appeals decisioning system for health insurance operations, automating 500k+ scanned appeals/year. Delivered measurable impact by cutting review time from 12–15 minutes to ~3 minutes and auto-resolving ~85% of cases with strong auditability, evaluations, and human-in-the-loop guardrails, deployed as containerized microservices on Azure AKS.”
Junior AI/ML Engineer specializing in real-time computer vision and tracking systems
“Full-stack engineer who built and owned a production real-time computer-vision inference platform at Credence, spanning Next.js App Router/TypeScript frontend with SSE/WebSocket streaming, a Flask backend, and Postgres analytics. Demonstrated measurable performance wins (70% fewer re-renders; latency cut to ~40–50ms) and strong production rigor (durable orchestration, idempotency, observability, AWS EC2 + CI/CD) with tight post-launch UX iteration based on analyst feedback.”
Mid-level AR/VR Developer specializing in Unity and immersive enterprise experiences
“Unity developer with shipped Meta Quest VR experience, including a concert app featuring 180/360 video selection, live camera connectivity, and a 3D main menu, with videos stored on AWS S3. Also runs a small studio (Hunterbyte Digital) and published an indie puzzle game, Cubuleto, on Steam featuring a built-in editor.”
Senior Unity Developer specializing in high-performance mobile game systems
“Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.”
Mid-level AI/ML Engineer specializing in LLMs, RAG, and MLOps on AWS
“AI engineer who built a production RAG-based internal analyst tool at BlackRock, fine-tuning an LLM on proprietary financial data and adding four layers of guardrails (input/retrieval/generation/output) to improve grounding and reduce hallucinations. Implemented a LangChain-based multi-agent orchestration (7 major agents) deployed on AWS ECS, with reliability measured via internal human evaluation, LLM-as-judge, and RLHF/drift monitoring.”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Entry-Level Full-Stack Software Engineer specializing in React/Next.js and Node.js
“Full-stack engineer with hands-on experience building and owning production e-commerce features in Next.js (App Router) + TypeScript, including SSR-driven category browsing with pagination and region-specific pricing. Strong focus on post-launch reliability and performance—optimizes React rendering (lazy loading/Suspense), tunes Postgres queries with indexes/explain plans, and supports durable order-processing workflows with idempotency, retries, and structured logging.”
Mid-level Full-Stack Software Engineer specializing in microservices and payments
“Full-stack engineer with experience at T-Mobile, Cisco, and Bharti Airtel, owning production plan upgrade/billing flows end-to-end from React/TypeScript UI through Spring Boot services to Docker/Jenkins/Kubernetes deployments. Demonstrated reliability and performance wins by migrating synchronous service calls to Kafka-based async processing with circuit breakers and by tuning Postgres queries/connection pools, achieving a reported 25% API response-time improvement and faster incident resolution via improved observability.”
Mid-level Backend Software Engineer specializing in AWS cloud and FinTech platforms
“JP Morgan engineer and Texas A&M student web developer who has owned production systems end-to-end, including a real-time ML training workflow that improved internal search relevance by 30%. Experienced with AWS cloud migrations and operating containerized services on ECS with CloudWatch+ELK observability, Terraform infra, and Spinnaker CI/CD; also built event-driven pipelines with RabbitMQ and Elasticsearch at 1M+ record scale.”
Mid-level Full-Stack Software Engineer specializing in microservices and cloud platforms
“Software engineer with experience across enterprise (AIG, MSCI) and an early-stage startup (Job Map), owning production systems end-to-end. Built secure insurance microservices on Spring Boot with JWT/RBAC and AWS-based CI/CD/observability, plus Kafka streaming pipelines for financial data. Also shipped a GenAI personalization MVP using FastAPI and LLM APIs in a high-ambiguity startup environment.”
Mid-level Backend Software Engineer specializing in distributed cloud-native systems
“Backend/AI workflow engineer who built production-grade orchestration systems for hardware security verification at Silicon Assurance (Nextflow/Python/Postgres) and a multi-agent LLM-driven regulatory code checking system at the University of Florida. Emphasizes reliability: strict plan/execute/verify boundaries, queue-based isolation, and strong observability/auditability with Prometheus/Grafana and persisted prompts/tool calls.”
Executive Automotive Software Leader specializing in SDV, OTA, and embedded-cloud-AI platforms
“Automotive software and OTA/infotainment platform leader who has repeatedly built new lines of business as an intrapreneur—most recently taking an infotainment app marketplace from concept to production in <7 months with $3M seed funding and delivering ~$200M ROI while scaling the team from 0 to 90. Deep hands-on experience solving OTA fragmentation across ECUs/telematics and multiple OS/backends, with 18 patent processes submitted; exploring an AI-driven platform to automate OTA software qualification and cut release cycles from 9–18 months to ~2 weeks.”
Junior Software Engineer specializing in video streaming and processing systems
“Software engineering intern at China Telecom who built and continuously evolved a real-time transaction platform ("Smart Tangerine") focused on strong consistency and peak-hour concurrency. Implemented microservices with Redis and RabbitMQ to decouple heavy processing and cut latency (~80ms to ~30ms), and led a zero-downtime migration from a monolith using strangler pattern, dual-write, and traffic shadowing.”
Mid-level Robotics Software Engineer specializing in multi-robot control and automation
“Robotics software engineer with ~7 years of ROS/ROS2 experience spanning dual-arm metal additive manufacturing and prior work on the DARPA Subterranean Challenge. Developed in-house multi-arm collision/trajectory planning and achieved a major calibration improvement (from ~6 cm error to ~0.5 mm) via ICP point-cloud registration, with strong simulation/digital-twin, SLAM, and deployment (Docker/CI/CD) exposure.”
Mid-level Full-Stack Software Engineer specializing in scalable APIs and real-time AI apps
“Lead software engineer (3+ years) who built and scaled an AI product backend at Cosmo AGI from the ground up using FastAPI/Postgres/Redis/vector DB, targeting sub-200ms latency and supporting 1000+ active users. Strong in production-grade security and observability (OAuth/JWT, RBAC, Postgres RLS, Prometheus/Sentry), plus DevOps automation (Docker, GitHub Actions, blue-green deploys) with measurable impact on uptime, incidents, engagement, and deployment speed.”
Intern AI/ML Engineer specializing in robotics and computer vision
“Worked on Sophia the humanoid robot, building production animation pipelines and enhancing human-robot interaction via perception and behavior orchestration. Experienced in stabilizing noisy perception-driven state transitions and designing smooth, user-centered behavioral flows, collaborating closely with artists, animators, and experience designers to translate creative intent into measurable system behavior.”
Mid-level Full-Stack Software Engineer specializing in backend microservices and enterprise AI tools
“Backend/platform engineer with experience across C3.ai (supply chain demand planning) and Amdocs (telecom), working on large-scale data systems and microservices. Has driven first-time adoption experiments of Snowflake + Spark to handle billion-record workloads, built Jenkins-to-Kubernetes delivery pipelines with Nexus artifact management, and implemented Kafka streaming between microservices with HA and retry/error-handling patterns.”
Mid-level Robotics Researcher specializing in kinodynamic motion planning
“Robotics software engineer focused on real-time estimation/control and motion replanning, currently integrating a factor-graph-based estimation/control stack with sampling-based replanning in a ROS environment validated on both MuSHR hardware and MuJoCo simulation. Strong in distributed-system debugging (rosbags/logging, controlled test scenarios) and ROS performance patterns (nodelets, TF/TF2), with prior multi-robot experience from SSL RoboCup using custom UDP protocols.”
Junior Full-Stack Developer specializing in React/Node and scalable web systems
“Built and owned Prism, a real-time collaborative coding platform, making key architectural choices around deterministic event ordering and a backend source-of-truth to improve trust under concurrent edits. Also created a Python-based bug analysis and test automation suite that became part of standard engineering workflow, cutting debugging time by ~95% while improving fault detection coverage.”
Mid-Level Full-Stack Software Engineer specializing in AI platforms and cloud microservices
“Distributed-systems engineer applying robotics-style patterns to software: built "Vibecheck," a high-throughput real-time video + OS-telemetry fusion and analysis system (500+ MB/session) with strict latency constraints. Strong in containerization and CI/CD (Docker, GitHub Actions) and in designing fault-tolerant, event-driven architectures (Kafka/RabbitMQ), plus hands-on debugging of multi-agent coordination using blackboard + watchdog/circuit-breaker control patterns.”
Intern Electrical Engineer and Robotics Researcher specializing in automation and embedded systems
“Robotics researcher/team lead from ASU’s Robotics and Intelligent Systems Lab who rebuilt a failing soft-robotics test bench into a modular 8-Arduino, ROS 2/Python-controlled data-collection system, doubling sampling performance and dramatically reducing downtime. Currently doing thesis work on physics-informed neural network (PIRNN/RNN) modeling of a pneumatically actuated soft robotic arm using experimentally collected trajectory/pressure data.”