Pre-screened and vetted.
Junior Game Designer specializing in Unreal Engine systems and level design
“Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.”
Mid-Level Full-Stack Software Engineer specializing in backend-heavy systems across FinTech and telecom
“Full-stack engineer who built and supported production features in a productivity/task-tracking app using Next.js App Router + TypeScript (server components for initial render, client components for interactivity, API route handlers for mutations). Also designed and optimized Postgres data models/queries and implemented resilient, event-driven payment processing with idempotency, retries, audit logs, and strong testing/observability practices.”
Junior Software Engineer specializing in Full-Stack and ML for FinTech
“Full-stack engineer with fintech trading-platform experience who shipped and operated a real-time portfolio P&L/performance feature end-to-end (React + Node/WebSockets + MongoDB) on AWS, including significant performance tuning under peak trading load. Also built a Spark-based trading analytics pipeline with idempotency and reconciliation for auditability, and has a personal React/TS + Node/Express project (Artsy) with JWT auth and schema-evolution practices.”
Intern Software Engineer specializing in backend systems and data engineering
“Backend/AI engineer who has built and shipped two products: Know Founder (Python/SQL/AWS) scaling to 2,000+ users in the first month, and Unifr (unifr.online), an AI search visibility engine that queries multiple LLMs and turns responses into structured brand insights. Strong in production reliability/performance (Redis caching, indexing, precomputation) and in designing agentic workflows with guardrails, validation, retries, and human escalation.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”
Entry-Level Software Engineer specializing in full-stack development and machine learning
“Master’s CS candidate with backend internship experience modernizing live operational workflows at NatWest/NetWess, focusing on reliability improvements, safer CI/CD deployments, and incremental refactors using feature flags and rollback paths. Built FastAPI-based APIs with strong security patterns (JWT + 2FA/TOTP, centralized authorization, RLS) and demonstrated attention to edge cases like idempotency and data consistency in a Netflix-clone project.”
Junior Robotics Software Engineer specializing in ROS 2, controls, and applied AI
“Robotics software engineer with 2+ years across ROS1/ROS2 projects spanning humanoid behavior engines and agricultural robots. Built an LLM-driven, ROS2-lifecycle-based decision system plus micro-ROS firmware on Teensy for modular sensors/motors, adding health monitoring that improved reliability 10x. Strong simulation/testing and deployment discipline (Gazebo, 95% coverage, Docker + AWS Greengrass/ECR, CI/CD) and demonstrated localization expertise with EKF sensor fusion achieving <0.5% error.”
Mid-level AI/Robotics Engineer specializing in autonomous systems and perception
“Robotics software engineer in an Autonomous Vehicle Lab building an end-to-end ROS 2 autonomous golf cart stack (sensor integration, SLAM, planning, and camera+LiDAR perception). Demonstrated strong systems-level debugging by fixing a FastLIO2 LiDAR timestamp/IMU-window issue that restored mapping quality, and stabilized real-time GigE camera perception by diagnosing backpressure and tuning ROS 2 QoS plus compressed transport.”
Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting
“Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.”
Mid-level Embedded Software Engineer specializing in low-power MCU firmware and OTA updates
“Embedded robotics software engineer specializing in C/C++ on ARM controllers, building sensor/actuator drivers and stabilizing real-time control loops under load using RTOS profiling and priority tuning. Strong ROS 2 integrator across microcontrollers and embedded Linux, with hands-on HIL testing (timing fixes, automated fault injection) and distributed robot comms via DDS, plus simulation (Gazebo/Webots) and Docker/CI/CD for reliable deployment.”
Junior Robotics & ML Engineer specializing in perception, navigation, and VLA models
“Robotics software engineer with hands-on AGV/AMR experience at ERIC Robotics, building ROS2-based LiDAR perception and localization on NVIDIA Jetson for real-time deployment. Improved unstable localization in challenging environments (e.g., tunnels/bushes along rail tracks) via scan-matching, filtering, and consistency checks, and cut latency by moving from rclpy to rclcpp and leveraging CUDA. Comfortable across the stack from simulation (MuJoCo/Isaac Sim/Gazebo, domain randomization) to deployment tooling (Docker, basic CI) and distributed ROS2/DDS systems.”
Mid-level Software Engineer specializing in systems, cloud, and applied machine learning
“Robotics software engineer focused on ROS 2 localization/SLAM: built a particle-filter (Monte Carlo) localization system in Python with likelihood-field modeling to handle noisy LiDAR and dynamic environments. Strong in debugging ROS 2 integration issues (tf2 frame sync, DDS/QoS message reliability) and in profiling/optimizing pipelines to reach real-time performance (~10 Hz) using precomputation and KD-trees.”
Junior Machine Learning Engineer specializing in computer vision and LLM applications
“Built and led an autonomous driving software effort for Formula Student, owning the full autonomy stack (perception, planning, control) orchestrated in ROS. Implemented stereo depth + YOLO object detection, RRT/RRT* planning, and a robust SLAM pipeline (Kalman filter, submapping) while leveraging Gazebo simulation and modern deployment tooling (Docker/Kubernetes, AWS, GitHub Actions CI/CD).”
Mid-level Robotics Software Engineer specializing in autonomous perception and sensor fusion
“Robotics engineer with Honeywell and Tata Motors experience deploying ROS/ROS2 autonomous mobile robot fleets into live factory environments, integrating sensors, safety PLCs, and on-prem services. Known for solving end-to-end latency and stability issues (including network spikes under load) using gRPC, Docker, and improved diagnostics—cutting diagnosis time from hours to minutes and achieving sub-150 ms control response.”
Mid-level Machine Learning & Data Infrastructure Engineer specializing in MLOps on AWS
“Built and deployed a fine-tuned Qwen 2.5 14B model into production at Dextr.ai as the backbone for hotel-operations agentic workflows, running on AWS EKS with Triton and TensorRT-LLM. Demonstrates strong cost-aware LLM engineering (QLoRA, FP8/BF16 on H100) plus rigorous benchmarking/observability (Prometheus, LangSmith) with reported sub-30ms TTNT. Previously handled long-running ETL orchestration with Airflow at GE Healthcare and Lowe's.”
Senior Research Scientist specializing in AI for autonomous driving and semiconductors
“Robotics perception engineer focused on autonomous driving 3D detection, integrating PETR embeddings into BEVFormer and tackling hard orientation/temporal alignment issues in multi-camera BEV pipelines. Uses Gazebo with custom sensor plugins to validate calibration, timing, and transforms, and blends synthetic labels with real imagery for scalable 3D box generation.”
Senior VR/3D Software Engineer specializing in Unity and real-time graphics
“Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.”
Senior GenAI/ML Engineer specializing in LLMs, RAG, and multimodal generative AI
“LLM/RAG engineer with production deployments in highly regulated domains (Frost Bank and GE Healthcare). Built secure, explainable document-grounded Q&A systems using LoRA fine-tuning, strict RAG with confidence thresholds, and citation-based responses; also established evaluation/monitoring (golden QA sets, hallucination tracking, drift) and achieved ~40% latency reduction through retrieval/prompt tuning.”
Mid-Level Software Engineer specializing in Java microservices and AWS cloud-native systems
“Full-stack engineer who has owned customer-critical analytics and course intelligence platforms end-to-end (React/TypeScript + Node/Express + SQL), including an internal self-serve Reporting & Analytics Center adopted by 1,000+ users. Demonstrates strong systems thinking across performance (2× faster heavy reports), reliability (feature flags, testing), and distributed architecture (RabbitMQ microservices with idempotency, DLQs, and correlation-ID observability).”
Mid-Level Backend Software Engineer specializing in enterprise systems and applied AI/ML
“Support engineer with IBM DFSMS OAM experience who restored a production TS7770 environment during a TS7760→TS7700 migration by using logs, SLIP traps, and dump analysis to pinpoint an SMS configuration (SCDS) issue, then partnering with the customer to redo the migration successfully. Also built a personal agentic news selector system and emphasizes documentation improvements and customer education to prevent recurring incidents.”
Mid-level Data Engineer specializing in real-time pipelines and cloud data platforms
“Backend engineer with hands-on experience building secure Python/Flask services (sessions, JWT, RBAC) and optimizing PostgreSQL/SQLAlchemy performance, including custom SQL using CTEs/window functions profiled via EXPLAIN ANALYZE. Also integrates LLM features via OpenAI/Azure into backend systems and improves scalability with RabbitMQ-driven async processing, caching, and multi-tenant data isolation patterns.”
Junior Machine Learning Engineer specializing in generative AI and computer vision
“AI engineer who deployed a production LLM-powered safety system for an education platform, combining rule-based checks, multi-LLM verification, and selective context (prompt+image vs image-only) to prevent explicit prompts/images from getting through. Strong focus on reliability via benchmarking, trace-based failure analysis, and continuous improvement driven by stakeholder feedback and manual review.”
Intern Full-Stack Software Engineer specializing in real-time web systems
“Built and iterated an end-to-end virtual waiting room for a real-time ticketing prototype, making concrete architecture tradeoffs (polling + Redis Pub/Sub) and improving performance post-launch with Redis caching (+30% throughput, -15% p99 latency). Also has hands-on experience building Spark/HDFS ETL pipelines with strong reliability/observability patterns and running disciplined NLP model evaluation loops on review-rating classification.”
Junior Full-Stack Developer specializing in web apps and reinforcement learning
“Built an AI basketball shooting coach that analyzes player form against NBA players and recruited 30+ beta users via Reddit to drive iterative UI/workflow improvements. Also has internship experience building an administrative server and coordinating API/database compatibility with another client server, emphasizing communication and integration quality.”