Pre-screened and vetted.
Mid-level Software Engineer specializing in Unity gameplay systems
“Gameplay engineer with shipped mobile multiplayer experience on Squid Game: Unleashed, where they owned the Usable Items system end-to-end in Unity/C#. Built a modular ScriptableObject/action-based architecture that let designers create new item behaviors quickly without engineering support, while also handling network sync, prediction-related debugging, and internal validation tooling as the content library scaled.”
Senior Full-Stack & AI Engineer specializing in LLM applications and cloud platforms
Intern Software Engineer specializing in full-stack web development and AI/ML
Junior Software Development Engineer specializing in automated reasoning and AI safety
Intern Software Engineer specializing in full-stack web and AWS workflow systems
Senior Software Engineer specializing in robotics and automation
Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms
Senior Business Analyst specializing in digital and enterprise technology strategy
Mid-Level Software Engineer specializing in backend, cloud, and CI/CD automation
Mid-level Technical Game Designer specializing in gameplay systems and dynamic content
Intern Software Engineer specializing in full-stack web and mobile development
Mid-level Backend/Distributed Systems Engineer specializing in AWS serverless architectures
Director-level engineering leader specializing in AI platforms and consumer applications
Director-level Engineering Leader specializing in AI platforms and FinTech systems
Mid-level Full-Stack Software Engineer specializing in scalable FinTech and analytics platforms
“Senior full-stack engineer with 5 years of experience across Bank of America, AT&T, and NextAI/XAI, building cloud-native, high-availability products spanning React, Node, Java, Kotlin, Python, and AWS. Particularly compelling for teams needing someone who can own architecture, implementation, DevOps, and UX polish end-to-end—from a real-time loan eligibility platform handling 50,000+ daily requests to live event dashboards that improved operations and helped drive $250K in ARR.”
Director-level Front-End Engineering Leader specializing in scalable web and mobile apps
“Amazon engineer/leader who drove a major modernization of the AWS Database Migration Service Console, migrating a monolithic UI to a micro-frontend architecture while improving performance, reliability, and engineering standards. Operates as a player-coach (80/20 hands-on/management), with demonstrated incident ownership and process improvements across Amazon and Walmart Labs.”
Mid Software Engineer specializing in distributed backend systems
“Engineering candidate deeply embedded in AI-native development, currently using tools like Cursor and Claude Code to generate most of their code and building internal agents for on-call monitoring, anomaly detection, and automated incident mitigation. Particularly interesting for teams exploring AI-first engineering workflows, multi-agent development setups, and operational automation at scale.”
Senior Software Engineer specializing in cross-platform rendering and game UI systems
“Game UI engineer with shipped experience on Paladins (Unreal Engine 3/C++), including an in-game store with automated grid-based recommendation layout and an inventory UI built for PC/PlayStation/Xbox/Switch. Emphasizes production readiness through clean separation of UI/data, strong documentation for engineering and content workflows, and memory-conscious UI patterns (pooled entries/paged navigation) for constrained platforms like Switch.”
Senior Full-Stack Engineer specializing in real-time collaboration SaaS
Senior Software Engineer specializing in SaaS, AR/VR, and full-stack platforms
Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems
Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems