Pre-screened and vetted.
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Mid-level Data Analyst specializing in Power BI, SQL Server, and utility regulatory analytics
Junior Web Developer specializing in React and full-stack JavaScript
“Frontend engineer focused on scalable React + TypeScript architecture and design-system style reusability, with demonstrated refactoring impact in legacy codebases. Delivered a high-visibility, filterable “Project Showcase” feature in 3 weeks (CMS-integrated, responsive, CI/unit-tested) and has implemented real-time UI updates via WebSockets for chat profile presence.”
Intern Software Engineer specializing in AI/ML and full-stack web apps
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
“Built and shipped a production-grade RAG-powered news summarization and Q&A product, tackling real-world issues like retrieval drift, hallucinations, latency, and autoscaling deployment (Docker + FastAPI + Streamlit Cloud). Experienced in end-to-end ML/LLM workflow automation using Airflow, Kubeflow Pipelines, and MLflow, and has demonstrated business impact (40% inference precision improvement) through close collaboration with non-technical stakeholders at Evoastra Ventures.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games