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Vetted Debugging Professionals

Pre-screened and vetted.

DM

Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design

Mahwah, NJ2y exp
LionbridgeSouthern New Hampshire University
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DK

Mid-level Python Backend Engineer specializing in microservices and AWS

NYC, New York3y exp
Community Dreams FoundationPace University
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RP

Senior Game Developer specializing in Unreal, Unity, VR, and multiplayer systems

4y exp
Sketchwave StudiosBackstage Pass Institute of Gaming and Technology
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JB

Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms

Lahore, Pakistan3y exp
Nexlify SolutionsCOMSATS University Islamabad - Lahore Campus
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NR

Senior Full-Stack Developer specializing in MERN/Next.js and Web3

6y exp
TekHQsUniversity of Okara
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AM

Junior Computer Engineering student specializing in embedded systems and software development

Placentia, CA4y exp
T-zoneCalifornia State University
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OM

Mid-level Software QA Engineer specializing in web, mobile, and test automation

BreezeBell, WA6y exp
BreezeBellCherkasy State Technological University
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MB

Senior Frontend Engineer specializing in Web3 and modern web applications

Lahore, Pakistan7y exp
AALA Solutions
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SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.

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MA

Mohamed Amine Hajltaief

Screened ReferencesStrong rec.

Senior Full-Stack Software Engineer specializing in modern web apps

Bir Ali Ben Khalifa, Tunisia3y exp
LearnioMicroverse

Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.

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BN

Mid-level Machine Learning Engineer specializing in Generative AI and healthcare NLP

Remote, CT2y exp
FluteSpaceUniversity of New Haven
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CD

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

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Sinem Çelik

Screened

Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data

Turkey1y exp
Wiserli YOLOvXGazi University

Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.

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KZ

Senior QA Tester specializing in manual and automation testing

SangKhla Buri District, Thailand7y exp
AssureQ Co., LtdTechnological University, Mawlamyine
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MP

Intern Gameplay Programmer and QA Analyst specializing in game development and UX

1y exp
EGD CollectiveColumbia College Chicago
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HD

Entry-Level Software Engineer specializing in LLM applications and ML systems

1y exp
Zelican Infotech Private LimitedXavier Institute of Engineering
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GG

Junior Game Designer / Level Designer specializing in Unreal Engine 5

Troy, MI3y exp
GameStopFull Sail University
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SM

Intern Full-Stack Software Engineer specializing in AI-powered applications

Hyderabad, India1y exp
TericsoftUniversity of Bridgeport
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OA

Mid-level Frontend Developer specializing in Angular and UI/UX

Etoug-Ebe, Cameroon5y exp
GanalisHigher Institute of Science, Microfinance and Local Governance (HISMIL)

Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.

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NN

Naresh N

Screened

Mid-level Full-Stack .NET Developer specializing in Angular web applications

Salem, India5y exp
Tulasi Web SolutionsJayalakshmi Institute of Technology

Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.

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SN

Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML

Calgary, Canada1y exp
Schulich Ignite, University of CalgaryUniversity of Calgary

Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.

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RC

Mid-level Unity Game Developer specializing in prototype production and gameplay systems

Rzeszów, Poland4y exp
BurningAs Studio

Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).

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