Pre-screened and vetted.
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Mid-level Python Backend Engineer specializing in microservices and AWS
Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms
Junior Computer Engineering student specializing in embedded systems and software development
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Senior Frontend Engineer specializing in Web3 and modern web applications
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Mid-level Machine Learning Engineer specializing in Generative AI and healthcare NLP
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Senior QA Tester specializing in manual and automation testing
Intern Gameplay Programmer and QA Analyst specializing in game development and UX
Intern Full-Stack Software Engineer specializing in AI-powered applications
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”