Vetted Design Patterns Professionals

Pre-screened and vetted.

SR

Junior Software Engineer specializing in backend microservices and healthcare FHIR APIs

Seattle, WA2y exp
Intersect Healthcare SystemsUniversity of Florida
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VS

Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development

MA, USA4y exp
PPGUniversity of Massachusetts Dartmouth
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NK

Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices

USA5y exp
Progress SolutionsUniversity of Michigan-Dearborn
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SN

Mid-Level Full-Stack Java Developer specializing in FinTech and cloud microservices

Boston, MA4y exp
Northwestern MutualWilmington University
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HM

Mid-level Full-Stack Developer specializing in Java/Spring microservices

Tupelo, MS6y exp
Renasant BankVaagdevi Degree College
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AA

Junior Software Engineer specializing in GenAI and backend systems

Bloomington, Indiana2y exp
Project 990Indiana University Bloomington
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HK

Senior Full-Stack Developer specializing in .NET, cloud microservices, and modern SPAs

New York, NY8y exp
Appsvolt IncQuaid-i-Azam University
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HB

Mid-level Software Engineer specializing in Java microservices and cloud-native systems

MO, USA3y exp
DXC TechnologySoutheast Missouri State University
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MV

Junior Full-Stack Software Engineer specializing in Java/Spring Boot and MERN

Boston, MA2y exp
VestmarkNortheastern University
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AM

Senior C++/Unreal Developer specializing in VR/XR medical simulation and game development

Leiden, Netherlands7y exp
Leiden University Medical CenterUniversity of Wales
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SN

Junior Full-Stack Software Developer specializing in Java microservices and cloud CI/CD

Denton, TX1y exp
University of North TexasUniversity of North Texas
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SN

Mid-level Software Engineer specializing in Java/Spring Boot microservices

Round Lake, IL4y exp
HCLTechArizona State University
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RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.

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Ridwan Oladipupo - Senior Frontend Engineer specializing in React, Node.js, and AWS in Halifax, Canada

Ridwan Oladipupo

Screened ReferencesStrong rec.

Senior Frontend Engineer specializing in React, Node.js, and AWS

Halifax, Canada11y exp
ArticiPayDalhousie University

Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.

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VJ

Mid-level Software Engineer specializing in distributed real-time systems

New York, USA4y exp
SutherlandUniversity of Central Missouri

Backend engineer focused on real-time, event-driven distributed systems (Node.js/TypeScript) with strict latency and reliability requirements. Deep hands-on experience debugging concurrency issues and designing resilient workflows (idempotency, circuit breakers, compensating actions) with strong observability; familiar with ROS/ROS2 concepts and confident ramping into robotics integrations.

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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.

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YP

Yash Pokharna

Screened

Intern Software Engineer specializing in backend systems, cloud, and AI agents

Santa Clara, CA1y exp
Miller Center for Global ImpactSanta Clara University

Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.

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Demián Alvear Lopuzzo - Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems in Klagenfurt, Austria

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.

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Kinga Zawarty - Mid-Level Game Programmer specializing in Unity and gameplay systems in Gothenburg, Sweden

Kinga Zawarty

Screened

Mid-Level Game Programmer specializing in Unity and gameplay systems

Gothenburg, Sweden5y exp
Hello There GamesAGH University of Science and Technology

Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.

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