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Vetted Design Patterns Professionals

Pre-screened and vetted.

Design PatternsGitDockerJavaScriptCI/CDPython
MZ

Mykyta Zhehistovskyi

Mid-level Unity Developer specializing in VR/MR/XR and real-time interactive applications

Castelló de la Plana, Spain5y exp
StepicoKharkiv Radio-Technical College
C#UnityMultithreadingDesign PatternsObject-Oriented Programming (OOP)Algorithms+66
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RK

Rishi Kumar

Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks

6y exp
Precious Infosystem Pvt.LtdDevi Ahilya Vishwavidyalaya
ReactNext.jsAngularMongoDBExpressNode.js+80
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AW

Abdul Wahid Jahangir

Screened

Junior Software Engineer specializing in full-stack web and e-commerce automation

Italy2y exp
Ciocca S.p.a.IIS Pascal Mazzolari

“Full-stack engineer who built an end-to-end Next.js + Flask admin platform for Ciocca S.p.a., now used daily by 100+ employees for operations and warehouse workflows. Strong in performance tuning (API redesign, query optimization), secure RBAC, background job offloading, and integrating AI-powered internal tools that automate reporting and reduce manual workload.”

JavaJavaScriptTypeScriptPythonSpring BootFlask+55
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SP

Safwan Paleri

Screened

Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems

3y exp
PrimarkAbertay University

“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”

.NETAnalyticsAWSC#C++ChatGPT+102
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NN

Naresh N

Screened

Mid-level Full-Stack .NET Developer specializing in Angular web applications

Salem, India5y exp
Tulasi Web SolutionsJayalakshmi Institute of Technology

“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”

C#JavaScriptTypeScriptAngularMicrosoft SQL ServerMongoDB+41
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PA

Pablo Amador

Screened

Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”

UnityC#Unreal EngineC++Object-Oriented Programming (OOP)Design Patterns+36
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DA

Diego Alaimo

Screened

Junior .NET Developer specializing in ASP.NET MVC and test automation

Gold Coast, Australia1y exp
Dance Studio (Gold Coast, Australia)BIOS

“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”

C#.NETSQLStored ProceduresDatabase Schema DesignHTML+60
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NR

Nedas Rimkus

Junior Unity Game Developer specializing in 3D multiplayer mobile games

Cluj-Napoca, Romania2y exp
EVL PPYKedainiai Professional Training Center
AgileC#C++Code ReviewData Structures & AlgorithmsDebugging+54
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DS

Dario Spaziani

Junior Unity Developer specializing in gameplay systems and VR simulation

London, UK
Lemons in the RoomLiceo Scientifico Pitagora
C#C++UnityUnreal EngineGitGitHub+29
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SH

Sy Huan TRAN

Screened

“Unity VR developer who recently completed a master’s dissertation building a VR Wellness System (Vive Elite + Kinect v2) to encourage daily exercise (walking/cycling/yoga). Ran user testing with 30+ participants and achieved >4.5/5 average ratings, then used Google Survey feedback to fix bugs and improve in-game action feedback; has exposure to multiplayer networking via Photon Fusion and Mirror.”

UnityGitHubGitLabObject-oriented programming (OOP)VR developmentHTC Vive Elite+14
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