Vetted GitHub Copilot Professionals

Pre-screened and vetted.

AR

Mid-Level Full-Stack Software Engineer specializing in cloud microservices and FinTech

Tempe, Arizona5y exp
JAGCOArizona State University
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HK

Senior QA Automation Engineer specializing in web, API, and test automation frameworks

Charlotte, NC9y exp
RXMGKaradeniz Technical University
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HJ

Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and AI/LLM systems

4y exp
Trustek Inc.Arizona State University
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SM

Mid-Level Software Engineer specializing in Java microservices and cloud-native development

Dallas, TX4y exp
CarbyneBelhaven University
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VB

Mid-level Data Engineer specializing in cloud data pipelines for Healthcare and FinTech

Chicago, IL5y exp
Tenet HealthcareEastern Illinois University
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JS

Junior Full-Stack AI Engineer specializing in LLMs and RAG systems

Las Cruces, NM2y exp
New Mexico State UniversityNew Mexico State University
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AU

Mid-level Data Engineer specializing in AI, analytics, and cloud data platforms

New York, NY3y exp
HalluminateIllinois Institute of Technology
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TS

Junior Full-Stack Python Developer specializing in cloud-native web applications

Dallas, TX2y exp
USAAUniversity of Central Missouri
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SV

Mid-Level .NET Software Engineer specializing in cloud-native enterprise applications

Louisville, KY5y exp
Delta DentalArizona State University
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AR

Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech

5y exp
VorizoPittsburg State University
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NJ

Senior AI/ML Engineer specializing in Generative AI and LLMOps

Washington, DC10y exp
Clarion Tech
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RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

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JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).

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PJ

Patryk Januszewski

Screened ReferencesModerate rec.

Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms

Washougal, WA18y exp
OceanworksCornell University

Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.

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Žarko Petrović - Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR in Stockholm, Sweden

Žarko Petrović

Screened ReferencesModerate rec.

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, Sweden15y exp
CoSocietyUniversity of Belgrade

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

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RK

Rakesh Kumar

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Mid-level Software Engineer specializing in cloud-native microservices, DevOps, and SRE

3y exp
XebiaUniversity of Central Missouri

Built and productionized an LLM-enhanced version of the WeDAA platform to auto-generate microservice architecture diagrams and support code generation from user prompts, including a practical solution for non-overlapping canvas object placement via coordinate templates. Experienced in diagnosing agentic workflow failures using AWS Strands agents with feature-flagged debug logging, and frequently supports sales through tailored demos and POCs to drive adoption.

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VM

Mid-level Full-Stack Java Engineer specializing in Generative AI and cloud microservices

Farragut, TN4y exp
Southeast BankLindsey Wilson College

Full-stack engineer who has delivered production customer analytics/dashboard features using Next.js App Router + TypeScript on the frontend and Java Spring Boot microservices on the backend. Demonstrates strong production ownership (monitoring latency/error rates/adoption) plus hands-on performance work across React rendering and Postgres query/index optimization, and has implemented Temporal-like durable workflows with retries and idempotency.

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Guilherme Itabayana Braga da Fonseca - Senior Unity Developer specializing in VR/AR simulations and educational games in Lisbon, Portugal

Senior Unity Developer specializing in VR/AR simulations and educational games

Lisbon, Portugal20y exp
Carbon GamesPontifical Catholic University of Minas Gerais

Unity developer with a standout graduation project implementing a two-dimension platformer mechanic (collider/physics switching plus shader-driven visual changes). In a recent role, used Photon to connect two Meta Quest users in a virtual call and integrated an Android companion app to provide GPS coordinates for a solar plant maintenance guidance use case.

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Gaurang Thakar - Senior Unity Game Developer specializing in 2D/3D, AR/VR, and multiplayer games in Gandhinagar, Gujarat

Senior Unity Game Developer specializing in 2D/3D, AR/VR, and multiplayer games

Gandhinagar, Gujarat9y exp
Gameium LLPGujarat Technological University

Indie/core Unity game developer with deep multiplayer networking experience, including client-server management and synchronization of animations/physics/player state using Photon Fusion, PUN, Mirror, and Socket.IO. Has shipped/implemented multiple networked game types (fish, poker, chess, shooter) and has integrated AI-driven features like TTS and 3D character lip-sync (SALSA + blend shapes) using guidance from tools like ChatGPT.

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Theodoros Chalimas - Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems in Toulouse, France

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.

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Marek Bakalarczuk - Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations in Remote, Poland

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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PK

Pooja Kotha

Screened

Intern full-stack software developer specializing in web and biomedical applications

Sunnyvale, CA1y exp
Seneca GlobalUniversity of Utah

Built Python-based data workflow integrations for a Huntsman Cancer Institute research project, focusing on reliable upload, validation, processing, and retrieval of messy research data. Demonstrates strong practical instincts around automation hardening, observability, and translating ambiguous manual processes into structured workflows, including Selenium automation when APIs were unavailable.

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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.

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