Pre-screened and vetted.
Mid-level Visual Effects Artist specializing in Unity VFX and shaders
“Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.”
Entry-Level Full-Stack Developer specializing in web applications
“Early-career frontend developer who has built an interactive medieval battle game board in React and JavaScript with real-time state synchronization across a 10x10 grid. Shows strong architectural instincts by separating game logic from UI and has also solved responsive UX issues in a farmer marketplace capstone by redesigning dense desktop-first layouts for mobile readability.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
“Built AI-powered features for a learning management system, including file-to-quiz generation with Gemini, strong validation/security controls, and teacher review workflows for contested AI grading. Stands out for combining full-stack product delivery with practical LLM safety measures like prompt-injection prevention, structured output validation, sanitization, and rate limiting.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Junior Frontend Developer specializing in React-based web applications
“Unity developer with 7 years of experience who has built several solo projects, including a PC metroidvania and an Android casual game shipped end-to-end through Google Play. Also has experience creating prototypes for indie events and game jams, and follows a structured workflow from planning through QA/bug fixing while leveraging tools like ChatGPT and GitHub Copilot.”