Pre-screened and vetted.
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Junior Full-Stack Software Engineer specializing in React, Node.js, AWS, and Generative AI
“Built and production-deployed a Streamlit-based PDF RAG chatbot using LangChain (FAISS, embeddings, prompt templates) and OpenAI, optimizing Streamlit’s stateless behavior by caching vector DB + chat history to cut latency and API cost. Demonstrates a rigorous evaluation mindset (gold datasets, unit tests, LLM-as-judge, groundedness KPIs) and has experience communicating privacy/accuracy safeguards (RBAC, data masking, citations) to a non-technical client at Kalven Technologies.”
Senior Full-Stack Software Engineer specializing in cloud-native web, mobile, and AI features
“Frontend lead for a consumer-facing social platform, owning architecture through release. Built scalable React/TypeScript systems (Redux Toolkit, Remix) with a shared Storybook component library and strong quality gates (CI, Jest/Cypress). Experienced modernizing legacy codebases incrementally with feature flags and shipping major dashboard features with staged rollouts and close QA collaboration.”
Senior Full-Stack Software Engineer specializing in Ruby on Rails and React
“Frontend engineer with React/TypeScript experience who has led end-to-end UI work on a fintech product (React frontend with NestJS APIs), emphasizing performance (virtualized rendering, memoization, lazy loading, profiling) and quality at scale (unit tests and TDD). Also built and iterated on a snooker sports app, simplifying UX through audience-focused design decisions and streamlined onboarding.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Senior QA Automation Engineer specializing in web, API, mobile, and cloud test automation
“Game QA professional with AAA open-world shipping experience, owning high-impact quality risks like save-data corruption, progression blockers, performance drops, and multiplayer desync. Demonstrates strong systems thinking and exploit prevention (e.g., reproduced and helped fix a reward-duplication race condition using network interruption + rapid input), with disciplined JIRA/TestRail workflows and evidence-driven bug reporting.”
Junior Software Engineer specializing in full-stack web development and test automation
“Full-stack engineer who built and owned a production workflow/kanban-style drag-and-drop system in Next.js (App Router) with Postgres/Prisma, including reusable component abstractions, Cypress E2E coverage, and post-launch performance/bug ownership. Notable for measurable impact (25% faster UI dev, ~30% query perf improvement) and for leading an incremental Express→NestJS migration that reduced technical debt (~40%) through better structure, docs, and team enablement.”
Senior DevOps Engineer specializing in cloud infrastructure, CI/CD, and Kubernetes
“Cloud/DevOps-focused engineer with hands-on experience building Azure DevOps CI/CD pipelines for containerized applications deployed to AKS, including security scanning, approvals, versioned artifacts, and rollback. Also implemented Terraform-based IaC for Azure (VNets/subnets/NSGs/AKS) with modular design, remote state/locking, and drift detection; resolved a real deployment outage caused by an Azure RBAC permission change.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Senior Full-Stack & AI Developer specializing in Python/React, AWS, and LLM/RAG systems
“Backend Python engineer who owned the full backend build of an AI-driven platform for UK golf clubs, including FastAPI microservices, vector search, and a tuned LangChain+Pinecone RAG pipeline focused on cost and hallucination reduction. Experienced deploying Django/FastAPI/Flask stacks on AWS-backed Kubernetes with GitOps/ArgoCD-style delivery, plus executing legacy-to-AWS migrations and building Kafka-based real-time analytics pipelines.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Mid-level Software Engineer specializing in full-stack web, DevOps automation, and data engineering
“Co-op engineer who owned and shipped a Python/Flask backend for automating architecture reviews and system metadata processing, including ingestion from multiple internal APIs, RBAC, testing, and deployment. Has hands-on Kubernetes + GitOps (ArgoCD) experience, built Kafka-based real-time ingestion, and supported a cloud-to-on-prem migration with phased cutover, smoke tests, and performance tuning.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Senior Full-Stack Engineer specializing in Python and MERN web applications
Mid-level Full-Stack Software Engineer specializing in microservices and web applications
Senior Full-Stack Software Engineer specializing in distributed systems and AI platforms
Junior AI/ML Engineer specializing in deep learning and cloud deployment
Senior Software QA Engineer specializing in manual and automated testing