Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
Conor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.
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