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Conor Byrne

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

East Coast InteractiveTechnological University Dublin5 Years ExperienceMid Level

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About

Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.

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Key Strengths

  • Shipped Unity experiences for Meta Quest (VR)
  • Built complex interactive simulation features (liquid transfer, pipette behavior) for a pharma lab-training simulator
  • Created custom Unity editor tools to speed up testing (jump forward/backward through objectives, set start objective)
  • Strong physics/procedural systems development (soft-body procedural mesh, spring-joint structures, physics-driven animation)
  • End-to-end solo prototyping (designed and implemented an early-lifeform simulation with multi-stage gameplay transitions)
  • Cross-functional contributor on small teams (programming focus with experience in design, art, audio, testing, publishing)

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Experience

Unity DeveloperEast Coast Interactive · Jan 2024 – Present
Unity VR DeveloperAccenture Poland · Jan 2023 – Jan 2024
Unity DeveloperGameStarter · Jan 2022 – Jan 2023
Unity DeveloperFlint Tech · Jan 2021 – Jan 2021

Languages

EnglishIrishPolish

Certifications

CompTIA IT Fundamentals (ITF+)Driving License – category BElectronic & Electrical Engineering - Dublin Institute of Technology

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Conor ByrneMid-level Unity/Game Developer specializing in procedural generation, networking, and VR