Pre-screened and vetted.
Mid-Level Full-Stack Java Developer specializing in cloud-native microservices
Mid-level Front-End Developer specializing in Vue.js and Nuxt web applications
Senior SDET specializing in web, API, and mobile test automation
Senior Full-Stack Java Developer specializing in cloud-native microservices and modern web apps
Mid-level Full-Stack Software Engineer specializing in AI, data pipelines, and cloud-native apps
Mid-level Full-Stack AI Engineer specializing in web and generative AI solutions
Senior Frontend/Full-Stack Developer specializing in React, Next.js, and Node.js
Junior Full-Stack Developer specializing in AI integrations and LLM research
Mid-Level Java Software Developer specializing in Spring and cloud-based web applications
Junior Full-Stack Software Engineer specializing in logistics and IoT systems
Mid-level Full-Stack Software Developer specializing in Unity game development
Mid-level Data Analyst specializing in SQL/Python analytics, ETL pipelines, and BI dashboards
“Data/AI practitioner who built a production LLM-driven healthcare claims analytics and dashboarding system to reduce avoidable ER visits—processing 1.4M+ claims, flagging 19% as non-emergent, and projecting ~$2.8M in annual savings. Demonstrates strong real-world LLM reliability and performance engineering (grounding, numeric validation, caching, materialized views, quantization) plus orchestration experience with Airflow and Azure Data Factory.”
Senior Full-Stack Software Engineer specializing in AWS, TypeScript, and scalable microservices
“Frontend engineer who led the end-to-end UI for a virtual trivia/multiplayer game, including architecture (component-driven + design system), quality practices (TypeScript, linting/formatting, unit + E2E tests), and real-time synchronization for ~100 concurrent players using Pusher. Emphasizes pixel-perfect, mobile-first responsive delivery with Tailwind and design tokens, plus ongoing refactors for reusability and performance.”
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Mid-Level QA Engineer specializing in manual and automated testing
“Software QA tester with manual + automation experience (Jira, Figma) looking to transition into console game testing; brings long-term multi-console player perspective (Nintendo/PlayStation/Xbox) and a structured, risk-based approach to triage and release readiness. Has used AI assistants to rapidly generate large sets of API test cases under tight deadlines.”
Senior QA Engineer specializing in web and mobile testing
“Mobile Android game tester with regression and compatibility testing experience, including catching a device-specific crash on a gaming phone during a gold-candidate pre-release cycle and getting a fix validated without slipping the deadline. Interested in moving into console testing and plans to self-train on platform certification requirements (TRC/XR/LOT) via online resources and courses.”