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Janusz Kozakiewicz

Senior Unity Developer specializing in gameplay programming and scalable architecture

Lead Unity Developer8 years experienceSeniorVideo GamesMedia & Entertainment
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About

Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).

Experience

Lead Unity DeveloperTicking Clock Games
Unity Developer4Experience
Unity DeveloperTen Square Games
Unity DeveloperGemtastic Unicorns

Key Strengths

  • Designs lightweight, performant UI animations using DOTween instead of heavy Animator state machines
  • Strong gameplay feedback/UI implementation (multi-stage laser charging reticle with clear in-combat readability)
  • Applies math-driven logic for gameplay systems (dot product/angle-based reticle switching with editor-tunable ranges)
  • Practical online game feature implementation with server-driven rewards (booster pack request/response handling)
  • Builds scalable MVVM UI structures (journal with sections/pages and infinite paging)

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Languages

English

Skills

UnityGame DevelopmentUnity Game DevelopmentC#Object-Oriented Programming (OOP)Software ArchitectureDesign PatternsCross-Platform DevelopmentMobile DevelopmentPC DevelopmentVR DevelopmentPythonAutomation ScriptingPrototypingGit