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Janusz Kozakiewicz - Lead Unity Developer

Janusz Kozakiewicz

Senior Unity Developer specializing in gameplay programming and scalable architecture

Ticking Clock Games8 Years ExperienceSenior Level

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About

Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).

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Key Strengths

  • Designs lightweight, performant UI animations using DOTween instead of heavy Animator state machines
  • Strong gameplay feedback/UI implementation (multi-stage laser charging reticle with clear in-combat readability)
  • Applies math-driven logic for gameplay systems (dot product/angle-based reticle switching with editor-tunable ranges)
  • Practical online game feature implementation with server-driven rewards (booster pack request/response handling)
  • Builds scalable MVVM UI structures (journal with sections/pages and infinite paging)

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Experience

Lead Unity DeveloperTicking Clock Games · Jan 2023 – Jan 2025
Unity Developer4Experience · Jan 2022 – Jan 2023
Unity DeveloperTen Square Games · Jan 2020 – Jan 2022
Unity DeveloperGemtastic Unicorns · Jan 2017 – Jan 2020

Awards

  • Medal at a hip-hop dance competition

Languages

English

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Typically responds within 24 hours

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Janusz KozakiewiczSenior Unity Developer specializing in gameplay programming and scalable architecture