Pre-screened and vetted.
Senior Unity/AR/VR Engineer specializing in immersive mobile experiences
Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Junior Front-End Developer specializing in React and TypeScript e-commerce
“Frontend engineer focused on e-commerce experiences, including a React + TypeScript "Buy Together" flow with interdependent product selections and a reusable product card system used across shelves/landing pages/recommendations. Emphasizes maintainability through modular components, derived state, and thorough manual QA with close product/design/client collaboration under tight deadlines.”
Mid-level Full-Stack Developer specializing in modern web apps and real-time dashboards
“Full-stack developer who built and shipped Asrify.com (a combined Jira + Hubstaff-style app) end-to-end using PostgreSQL/Laravel/Vue/Docker with unit tests and Cypress. Also worked on an Australian school management platform (Qobox) with multiple portals (staff/students/guardians), focusing on scalability via query optimization, indexing, and Redis caching; strong in React but not in Java/SpringBoot.”
Senior QA Tester specializing in manual and automation testing
Junior Full-Stack Web Developer specializing in React/Next.js and analytics
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”