Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
Haytham already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.
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