Pre-screened and vetted.
Mid Unity Developer specializing in mobile and PC game development
Junior Full-Stack Software Engineer specializing in secure web applications
Mid-level Full-Stack Java Developer specializing in microservices and React
Junior .NET Developer specializing in Azure and web application development
Mid-level Unity Game Developer specializing in multiplayer and AR/VR
Entry-Level Technical Support Engineer specializing in trading platforms and Windows troubleshooting
Senior Software Engineer and Product Designer specializing in mobile and interactive products
Junior Backend & Cloud Engineer specializing in AWS and scalable systems
Entry-level Full-Stack Engineer specializing in web, mobile, and UI/UX design
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Mid-Level Full-Stack Developer specializing in Flutter, React, and AWS
“Frontend engineer with experience leading a Flutter cross-platform mobile app end-to-end, emphasizing layered architecture (UI vs service/business logic) and performance tuning (off-main-thread image processing via isolates). Also builds React + TypeScript dashboards with reusable components (TailwindCSS) and scalable state management (Context + reducers), and has handled urgent production issues with QA-verified rollouts.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”
Intern Full-Stack Developer specializing in MERN and AI-integrated systems
“Full-stack developer who has built both operational software for universities and an AI-assisted publishing platform called HeartThreads. Notably implemented a multi-LLM fallback architecture using Ollama, OpenAI, and Claude to keep AI story-generation features available in production.”
Intern Full-Stack Software Engineer specializing in web applications
Principal Microsoft/SharePoint Engineer specializing in Azure and Power Platform